Tim Field
Building Metascan • Founder Abound Labs • Prev: robotics at Willow Garage, hedge fund quant in London/NYC • From NZ
@si-cv-graphics.bsky.social
Trending papers in Vision and Graphics on www.scholar-inbox.com. Scholar Inbox is a personal paper recommender which keeps you up-to-date with the most relevant progress in your field. Follow us and never miss a beat again!
@mrharicot.bsky.social
ML & 3D @ Project Starline / Google http://www0.cs.ucl.ac.uk/staff/C.Godard/
@nmwsharp.bsky.social
3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him personal website: nmwsharp.com
@vincentleroy.bsky.social
Started with DUSt3R, I will post recent advances related to the *St3R line of works. [Research scientist in Geometric deep learning, 3D vision and reconstruction @NaverLabsEurope]
@niessner.bsky.social
Professor for Visual Computing & Artificial Intelligence @TU Munich, Co-Founder @synthesiaIO https://niessnerlab.org/publications.html
@karganys.bsky.social
Ph.D. in Computer Science Research Engineer | @AdobeResearch Worked on some @Substance3D products. Views are mine.
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@chrlaf.bsky.social
ML Engineer at NVIDIA. Previously: Stealth GPU startup; Stability AI; AMD; Autodesk; CEO of 2 startups (3D + AI). Toronto, Canada
@willsmithvision.bsky.social
Professor in Computer Vision at the University of York, vision/graphics/ML research, Boro @mfc.co.uk fan and climber 📍York, UK 🔗 https://www-users.york.ac.uk/~waps101/
@michael-j-black.bsky.social
Director, Max Planck Institute for Intelligent Systems; Chief Scientist Meshcapade; Speaker, Cyber Valley. Building 3D humans. https://ps.is.mpg.de/person/black https://meshcapade.com/ https://scholar.google.com/citations?user=6NjbexEAAAAJ&hl=en&oi=ao
@amonszpart.bsky.social
Research Scientist at Niantic Interests: CV, ML, DL, 3D reconstruction, image matching, Gaussian splatting, rendering
@ducha-aiki.bsky.social
Marrying classical CV and Deep Learning. I do things, which work, rather than being novel, but not working. http://dmytro.ai
@darhodester.bsky.social
Game developer, technical artist, educator. I'm developing GSOPs (Gaussian Splatting Operators) for SideFX Houdini: https://github.com/david-rhodes/GSOPs.
@mohamedsayed.bsky.social
Senior Research Scientist @ Niantic I work on depth estimation, 3D reconstruction, and derivative applications. masayed.com
@albangauthier.bsky.social
Research Scientist @ Solaya. Appearance modeling, rendering, novel view synthesis, generative AI. Previously postdoc at INRIA Sophia-Antipolis in GraphDeco. PhD from Telecom Paris. Interned at Adobe Research. https://albangauthier.github.io
@aloopingicon.bsky.social
Research Director at CNR, head of Visual Computing Lab Messing with small triangles for ages. Guilty of providing the community with many buggy, but hopefully useful, tools
@ericzzj.bsky.social
PhD from CUHK. 3D vision, SLAM, SfM, Image Matching (https://github.com/ericzzj1989/Awesome-Image-Matching).
@roydanroy.bsky.social
Research Director, Founding Faculty, Canada CIFAR AI Chair @VectorInst. Full Prof @UofT - Statistics and Computer Sci. (x-appt) danroy.org I study assumption-free prediction and decision making under uncertainty, with inference emerging from optimality.
@smallfly.bsky.social
Try / Share / Iterate — Creative Technologist / Chief of Innovation at Dpt.
@tkipf.bsky.social
Research at Google DeepMind. Ex-Physicist. Controllable World Simulators (GNNs, Structured World Models, Neural Assets). 📍 San Francisco, CA
@niladridutt.bsky.social
PhD @ucl.ac.uk | @ellis.eu | ex-Nvidia, Berkeley | Interested in generative modelling in vision and graphics + reasoning (LLMs) https://niladridutt.com/
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@vdeschaintre.bsky.social
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring, inverse rendering. I also like photography, and baking, but I try to keep it under control! https://valentin.deschaintre.fr
@jbhuang0604.bsky.social
Associate Professor at UMD CS. YouTube: https://youtube.com/@jbhuang0604 Interested in how computers can learn and see.
@paigao.bsky.social
Research Scientist in 3D Computer Vision / 3DGS / NeRF / Robotic / Video LLM Page: https://sites.google.com/site/gaozhongpai
@francois.fleuret.org
Research Scientist Meta/FAIR, Prof. University of Geneva, co-founder Neural Concept SA. I like reality. https://fleuret.org
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@geometry.gay
Geometry Processing PhD student @ MIT CSAIL. Prev. Meta, Disney Research. Mother of a half-dog, half-tornado and a baby seal. 🌈🏴🚩 she/her
@chriswolfvision.bsky.social
Principal Scientist at Naver Labs Europe, Lead of Spatial AI team. AI for Robotics, Computer Vision, Machine Learning. Austrian in France. https://chriswolfvision.github.io/www/
@ericbrachmann.bsky.social
Niantic Research. Throws machine learning at traditional computer vision pipelines to see what sticks. Differentiates the non-differentiable. http://ebrach.github.io
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@arthurperpixel.bsky.social
Once made a pixel realtime, 3D Reconstruction @ DeepMind, becoming a crab 🦀🦀🦀 Working on github.com/ArthurBrussee/brush
@staus.bsky.social
It’s gonna rain. Wear a jacket. My blog: xoPla.net 🇩🇰 Denmark, Copenhagen Teaching STEM - SwiftUI (Apple Vision Pro) - AI/ML - XR/VR/AR - Web Dev. Creative Technologist.
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@bearzk.bsky.social