Slang Shading Language and Compiler
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
@logicalerror.bsky.social
Previously at Unity and Roblox. Created level design tools http://realtimecsg.com & Chisel: http://bit.ly/3Z1mohh Former indie dev, creator of Zombie Gunship and Gunship X GDC speaker: http://bitly.ws/au5r
@jonathanlurie.bsky.social
Software eng. maps 🗺️ + geospatial 🌍 + computer graphics🔺 + weather science enthusiast 🚴📷🏔️🧀🇫🇷🇨🇭
@donmccurdy.com
Graphics, data visualization, and web technologies. CARTO. Previously NYTimes R&D and Google. Contributor to glTF, three.js, and A-Frame VR. he/him. Brooklyn, NY. https://www.donmccurdy.com/ https://hachyderm.io/@donmccurdy
@t3kt.bsky.social
Artist, programmer, creator of RayTK, TouchDesigner user since 2012. http://linktr.ee/tekt
@juanfz.bsky.social
Software developer and early entrepreneur working on: https://www.sitecloud.net https://www.bitomica.com
@nasso.dev
software engineer at Kyber (videolabs.io (VLC)) reposts include #Furry, #FurryArt and sometimes #FurryNSFW. mute what you dont want to see! 🎨 icon by @fosbat.art 🎨 banner by @milkybats.bsky.social 🖤 @flicc.bsky.social 💜
@alexcrabb.bsky.social
Consumer of too much content | Media junkie | Foodie | Master of lists | Explorer | Planner | she/her
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@axelparis.bsky.social
Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: implicit surfaces, physics simulations, sustainability. Web: aparis69.github.io Game: hitmenparty.com => Opinions are my own. He/Him. Write in 🇨🇵 🇬🇧
@luckylights.bsky.social
I build game engines, and render pretty frames 🐱🍂 Now: Axolot Games Past: Acne Play, Autodesk/Bitsquid, Tocaboca, Embark…
@p-malin.bsky.social
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering. Formerly Activision Central Tech & Bizarre Creations. he/him shadertoy.com/user/P_Malin https://blog.mousefingers.com/ https://www.pouet.net/user.php?who=105060
@ab3.net
2D vector graphics rendering engines R&D @ www.mazatech.com 👉 Atheist • Europeist • Nerd #computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi From Italy 🇮🇹
@davidpol.bsky.social
Handcrafted game programming and custom game engines. https://innercomputing.com
@clementjambon.bsky.social
PhD student at MIT💻 I love Computer Graphics🎨 Previously at SNU, ETH Zurich, Nvidia, Inria and École polytechnique🔙 I run, cycle and 🍻 during my free time
@bingxxu.bsky.social
http://bingxu.tech Computer graphics, Light transport, Rendering, Painting. PhD candidate @UCSanDiego. Intern @NVIDIA; Sketches https://www.instagram.com/bing_xu_art
@rainybyte.bsky.social
#gamedev Co-Founder of Barbarossa Interactive https://www.barbarossa-interactive.com an Indie Studio working on a small casual to-be announced game in #godot. German-American from KC living in the lovely Rheinland-Pfalz, Germany, near Kaiserslautern. 🇪🇺 🇩🇪
@dneto.dev
WebGPU and Vulkan shader language standards and tooling. I work at Google, on the Chrome team. I'm also on Mastodon. @dneto@mastodon.gamedev.place Canadian, eh He/him
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@agulev.com
@defold.com game engine dev. https://refold.io game dev. https://potatojam.com co-founder Mastodon: https://mastodon.gamedev.place/@agulev Twitter: https://x.com/AGulev Opinions expressed are solely my own. #gamedev
@keichinger.dev
He/Him. Senior Software Engineer at 21TORR GmbH. I love technology and gaming. 📍Stuttgart, Germany
@bkwok.bsky.social
@soapyfrog.bsky.social
Long time software dev (C, C++, Java mainly) currently into #SwiftLang and building new #SoapyBASIC language for #retrocomputing nostalgia Also: medium.com/@oldtechie soapyfrog.com Personal: @adrmil.bsky.social for stuff that isn’t dev related. No DMs
@encelo.github.io
An Amiga and demoscene lover, an Arch Linux and real-time graphics enthusiast, a game industry rendering programmer. Author of the nCine 2D game framework: https://ncine.github.io ⚙️ Ex ARM, Natural Motion, Frostbite, The Multiplayer Group.
@alonso-r.bsky.social
I like painting pixels on screens and seeing them move. C++ programmer by choice although I can’t shake off the feeling it’s Stockholm syndrome. Casual Zig enjoyer. Software Engineer @ EA. My opinions are my own.
@mikesky.dev
[OPEN TO WORK] Specialist in games, graphics, and XR 🥽 Maintainer of @openbrush.app and OpenXR Extensions for Unity. github.com/mikeskydev
@elie-michel.bsky.social
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸. https://portfolio.exppad.com https://twitter.com/exppad
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@tolerlive.bsky.social
| Currently: | Senior Lighting Artist @ #TurtleRockStudios | | www.tylerklimek.net | | Previously: | Lighting Artist II @ #EA #skate | | Senior Lighting Artist @ #DeviationGames | | Lighting Artist at #343Industries #Halo | | Twitch.tv/tolerlive |
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@vulkan.org
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account. 🦋 Official account: https://vulkan.org/
@mworchel.bsky.social
Computer Graphics PhD student at TU Berlin. (inverse) rendering, differentiable programming, GPGPU, geometry processing. mworchel.github.io
@r.whal.ing
I hack things. Data, ML, music, etc. AI governance geek. my book - "Modern Systems Programming in Scala Native" on pragprog my album - "Entropy" on Rusted Tone Recordings (band camp) I work at a tech company but represent only myself, at best.
@meetem.bsky.social
Rendering Engineer | C# lover and Unity Performance Maniac. | 🇺🇦 переможе https://meetemq.com/
@gikster.bsky.social
- 2nd Year Graphics Programmer @BUas - Blog/Portfolio: gikster.dev - Currently working on my personal Vulkan renderer - Massive Star Wars nerd - 19, he/him - From 🇷🇴
@ledjinn.bsky.social
🇨🇦Tech-Art Director @ Bhvr for 5+ years 🖥️Gamedev for 15+ years 🗡️Gamer for 30+ years 🍻 Bzh for ever :-P
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@jarllarsson.bsky.social
ᕕ( ᐛ )ᕗ Graphics- and game programmer. Worked on #thegunk , #steamworld heist & dig2 Making a #vulkan renderer in my spare time.
@raydey.bsky.social
SMTS @ AMD working on GPU driver performance. Graphics, GPU and Shader enthusiast. Opinions my own, etc.
@lukaslipp.bsky.social
Computer graphics PhD candidate at Technical University Vienna Page: fknfilewalker.github.io