Lukas Lipp
Computer graphics PhD candidate at Technical University Vienna
Page: fknfilewalker.github.io
@quiver-quant.bsky.social
Bridging the information gap between Main Street and Wall Street. Disclaimer: https://www.quiverquant.com/disclaimers/
@elie-michel.bsky.social
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸. https://portfolio.exppad.com https://twitter.com/exppad
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@shader-slang.bsky.social
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
@niessner.bsky.social
Professor for Visual Computing & Artificial Intelligence @TU Munich, Co-Founder @synthesiaIO https://niessnerlab.org/publications.html
@ssteinberg.xyz
Assistant Professor @UWaterloo CS rendering, light transport & optics PhD @UCSB, MSc @WeizmannScience, formerly @Crytek @NVIDIA. 🇮🇱🇨🇦✡️ ssteinberg.xyz
@bingxxu.bsky.social
http://bingxu.tech Computer graphics, Light transport, Rendering, Painting. PhD candidate @UCSanDiego. Intern @NVIDIA; Sketches https://www.instagram.com/bing_xu_art
@steampowered.com
Steam, The Ultimate Online Game Platform. For support: http://help.steampowered.com/en/
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@adamcelarek.bsky.social
PhD student at cg.TuWien.ac.at, maintainer AlpineMaps.org. Interests: physically based rendering, Gaussian splatting, 3D mapping, hiking, skiing and paragliding.
@grgkopanas.bsky.social
Research Scientist @Google + Climbing Gym Owner. Previously PhD at @Inria | Intern at @Adobe | SWE at @Arm
@godotengine.org
Your free, open-source game engine 🎮🛠️ Develop your 2D & 3D games, cross-platform projects, or even XR ideas! 🔗 https://links.godotengine.org/
@blender3d.bsky.social
Blender is the Free and Open Source 3D creation suite. Free to use for any purpose, forever. ❤️ Now on bluesky!
@silviasellan.bsky.social
Incoming Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
@clementjambon.bsky.social
PhD student at MIT💻 I love Computer Graphics🎨 Previously at SNU, ETH Zurich, Nvidia, Inria and École polytechnique🔙 I run, cycle and 🍻 during my free time
@tzumaoli.bsky.social
https://cseweb.ucsd.edu/~tzli/ computer graphics, programming systems, machine learning, differentiable graphics
@asawicki.bsky.social
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@boksajak.bsky.social
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@tizian.bsky.social
Transporting, scattering, and measuring light. 📷 🫖 💡 Senior research scientist at NVIDIA.
@shinjiogaki.bsky.social
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@phyronnaz.bsky.social
Pushing voxel technology forward at Voxel Plugin using Unreal Engine You can DM me on discord @ phyronnaz
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@selfshadow.com