Anders Elfgren ๐น Tides of Revival RPG
Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three.
โ๏ธ DiscoGarage Games
๐
JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2
๐น Tides of Revival: Grand RPG in Zig
๐ Open World Gamedev
@twiner.bsky.social
Software developer and procedural content generation enthusiast working on tooling for integrated expressive data driven content generation.
@amyt3a.bsky.social
@itsquinns.bsky.social
Writer & presenter for Quinns Quest & People Make Games. [email protected]
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. Stylized Art. #indiedev #solodev #gamedev ๐ณ๏ธโโง๏ธ๐ธ๐ช Shader Illusionist โจ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@giselavaquero.bsky.social
Indie GameDev. Founder of @jellyworldgames & Women in Games Spain @mujeresenjuegos | 13 years as a game developer | YouTuber, Speaker, Game Designer, Writer | She / Her GameDev | ๐ https://linktr.ee/GiselaVaquero Jellyworld | https://jellyworld.games
@denisbondare.bsky.social
Art๐คTech. Making random stuff on weekends. Gamedev, Python, Unity, Notion, LLMs, etc. Check out my Notion tools for game developers โ dbond.gumroad.com
@andrejsklavins.bsky.social
One of the creators of the Case of the Golden Idol and the Rise of the Golden Idol detective games.
@kinigames.bsky.social
By day... Color Gray game designer, working on The Rise of the Golden Idol. By night... making Golden Idol-like City of Voices with @mattfrith.bsky.social (wishlist on Steam: https://tinyurl.com/622drt84 | press kit: https://www.kinigames.com/press-cov)
@godot.foundation
Non-profit organization taking good care of the @godotengine.org project ๐ค Donate here: https://fund.godotengine.org/ ๐ https://links.godotengine.org/
@godotengine.org
Your free, open-source game engine ๐ฎ๐ ๏ธ Develop your 2D & 3D games, cross-platform projects, or even XR ideas! ๐ https://links.godotengine.org/
@tanyaxshort.bsky.social
Captain of Kitfox Games (Streets of Fortuna, Boyfriend Dungeon, Dwarf Fortress, Caves of Qud). Co-director of Pixelles & Polaris. She/her. Be full of love. Put in the effort.
@arnklit.bsky.social
Independent Game Developer. Luddite. Interested in FOSS Development. Creator of Shell Fur and Waterways for Godot. Game Worker's Unite Ireland Member. he/him.
@flynsarmy.bsky.social
Gamedev enthusiast (mainly #GodotEngine) with a webdev background and a bit of #Blender thrown in for good measure. There is way too much to learn.
@mattiasg.bsky.social
Hobby game dev, making retro style games: mattiasgustavsson.itch.io and public domain C libs: github.com/mattiasgustavsson I write about things at mattiasgustavsson.com Feel free to DM me about anything
@byte-arcane.itch.io
Transmuting code into graphics and gameplay. Making an open-world fantasy roguelike/rpg: https://store.steampowered.com/app/2195820/Sigil_of_Kings/
@zpostfacto.bsky.social
Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
@meghna.bsky.social
narrative design | ๐ALLโ๐พWILLโ๏ธRISE๐ | Thirsty Suitors / 80 Days / Sable | pleasures counter to capitalism-colonialism | technopolitics ๐+๐น liberation
@icetigris.bsky.social
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
@lizardengland.bsky.social
Design Director at System Era. I post a lot of brunch photos. she/her.
@donw.bsky.social
Head of Rendering @ Pacific Light & Hologram Past: ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@akien.bsky.social
@godotengine.org project maintainer & co-founder at @w4games.bsky.social (he/him). Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen. Also on: @[email protected].
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@object01.bsky.social
Maker of games & tools, leader of teams. #procgen enthusiast. Prev. Diablo IV, THPS, Destiny 2, Crash Bandicoot, Skylanders. https://github.com/object01 https://www.linkedin.com/in/object01 Support tool R&D! https://buymeacoffee.com/object01
@vercidium.com
Game engine developer from Australia, Iโm keen to share what Iโve learned about optimising games. youtube.com/vercidium
@gamefromscratch.bsky.social
@sam.apparance.uk
A child of the procedural generation. Long-time tools coder off of the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk ๐ Try Unreal & Unity plugin for free! he/him โช forever 42 โช surrey, uk
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@jamesgardiner.bsky.social
Chief Commercial Officer at @hoodedhorse.bsky.social. Formerly 505 Games, Paradox Interactive & WB Games. He/Him
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @[email protected]
@molecularmusing.bsky.social
Founder of Molecular Matters โข C++ & low-level programming โข Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@oramainteractive.bsky.social
Creators of games, makers of free & open source software, dreamers of dreams. @pixelorama.bsky.social is now available on Steam! https://store.steampowered.com/app/2779170?utm_source=bsky
@richardkogelnig.bsky.social
fascinated by (too?) many things. Engineering, Psychology, Music, Game design ... Working on the Havok Navigation SDK @[email protected]
@hilariec.bsky.social
Ex New Yorker living in Stockholm and recovering control freak who may relapse at any moment.
@disky2003.bsky.social
Indie game dev ex Bullfrog, ex MuckyFoot, ex Rockstar North, ex Visual Science, ex THQ, ex Sega, ex Krome, ex Pandemic studios, now Five Lives studios. Into astro photography, complaining about unity, go, MTG, indie game
@erincatto.bsky.social
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@braindx.bsky.social
Founder of High Horse Entertainment | Author of https://snapnet.dev | Former Senior Engineer at Treyarch (CoD: WaW, CoD: BO 1-3)
@ziglang.bsky.social
Not official account. Not related with any zig foundation or community. Just zig fan! https://ziglang.org/ https://github.com/ziglang/zig