The AI and Games Starter Pack
The lasagne of game AI: programmers, designers, and researchers with experience in AI for game development. NPC design and architectures, behavioural systems, navigation, director AI, procedural content generation, narrative systems, animation systems, player analytics, and more.
Created by
@tommy.aiandgames.com
@danhind.bsky.social
Experienced Programmer at Rebellion / Working on AI stuff / Evil mastermind / Karl Fairburne's worst nightmare🕵️♂️🎯 The other place: @OnlyDanH
@wallnergue.bsky.social
Professor @JKU Linz | Game Computing | Ass. Prof. @TU Eindhoven | Adj. Prof. @Ontario Tech | head: replaylab @JKU | editor of "Data Analytics Applications in Gaming and Entertainment" | #gamesUR, #GameAnalytics, #infoviz autoteles.org
@0xdeadbea7.bsky.social
Director of Engineering @ Elsewhere, Activision Prev: R&D Director @ Tencent, Lead AI/Gameplay @ R*, Alien mover @ CA, assorted code @ ZM. Likes Animation, Graphics, Game AI, ML, bicycles and doggos 🐶 Opinions are mine ❤️
@dongruoping.bsky.social
@jorisdormans.bsky.social
Game designer. Lead dev for Unexplored, Unexplored 2, and an undisclosed secret project. Also dabbles with board game design. Teaches game studies, generative narratology, and game design at Leiden University.
@autumnsburg.bsky.social
He/Him. PCG Person -- @ CD Projekt Red, formerly a professor at Cal Poly Pomona
@recardona.bsky.social
🇵🇷 Asst. Prof. of AI, CogSci, Interactive Narrative, Game Design, & VR in the Division of Games at the University of Utah. He/They.
@andreatux.bsky.social
Advanced Gameplay Programmer @ Rocksteady. Prev: Mario+Rabbids, Ghost Recon @ Ubisoft I'm made of music 🎵
@joaomarinheiro.bsky.social
🇵🇹| Senior AI Programmer @Flying_Wild_Hog, ex @Ubisoft. History aficionado, HEMA nerd and sometimes artist when I'm feeling adventurous. Opinions are my own.
@philipdunstan.com
Games AI Consultant 20 years in AAA, most recently Lead AI Programmer on Star Wars Outlaws and Tom Clancy's The Division 2. Now I'm a freelancer. I can help you create the AI for your game - any game size, any genre. philipdunstan.com
@ptrefall.bsky.social
Creator of Fluid HTN, a simple htn planner using the builder pattern. Game programmer. Ex Facepunch Studios / Rust. https://tinyurl.com/fluidhtn
@justusrobertson.bsky.social
Assistant Professor IGM at RIT. AI for games and storytelling.
@mrjgames.bsky.social
Senior Lecturer in Digital Cultures, University of Sydney | Researching Twitch game streaming, esports, game monetisation | Ultima Ratio Regum dev (Placeholder, for now, while we wait to see how things play out...)
@jeremygow.bsky.social
Academic. AI & Games. London. QMUL Game AI Group. https://www.iggi-phd.org/
@richardkogelnig.bsky.social
fascinated by (too?) many things. Engineering, Psychology, Music, Game design ... Working on the Havok Navigation SDK @RichardKogelnig@mastodon.social
@standard.dev
Post-dadcore he/him. Makes h̷̶̷̶ͪi̷̶̷̶ͥg̷̶h̷̶̷̶ͪ q̷̶u̷̶̷̶ͧa̷̶̷̶ͣl̷̶i̷̶̷̶ͥᴛ̷̶̷̶ⷮy̷̶ s̷̶͛o̷̶̷̶ͦf̷̶ᴛ̷̶̷̶ⷮw̷̶a̷̶̷̶ͣr̷̶̷̶ͬe̷̶̷̶ͤ things with computers. https://standard.dev
@lucaballore.bsky.social
Software engineer, metalhead, languages lover, football maniac, volley enjoyer, NERD. Opinions are my own, especially the bad ones. Posts in 🇬🇪🇮🇹🇸🇪🇪🇸🇬🇧 #teamTC
@gormlai.bsky.social
Making games for a living since 2004. Co-Founder https://globalgamejam.org/ https://nordicgamejam.com/ Personal site: https://gormlai.github.io/ Working on Fugl - https://bit.ly/3st8vLs BAFTA Member PhD Student in AI & Games at @IGGI Lapsed Demoscener
@signalsandlight.bsky.social
Isaiah Everin | Lead AI/Enemy Designer @ Crystal Dynamics Video essays on game design, narrative, and media | He/Him 👾 | Gay 🏳️🌈 YouTube: http://youtube.com/@signalsandlight Other Socials: https://linktr.ee/SignalsAndLight https://www.isaiaheverin.com
@robertlewicki.games
AI & Navigation Engineer at @cdprojektred.com. #PlayDate and #Retro enthusiast. More: https://robertlewicki.games/
@amidos2006.bsky.social
Egyptian Game Designer | AI Researcher @ UM | He/They 🎮: amidos2006.itch.io 📚: scholar.google.com/citations?user=DRcyg5kAAAAJ
@simoroth.bsky.social
Indie game developer (Maia, Trash Goblin, Compound Fracture, Soccer Story, VVVVVV, Kinectimals), technical artist, photographer, and community gardener.
@borut.bsky.social
Game Architect E-Line Media Past: Never Alone 2, Weird West. Prey (2017), Skulls of the Shogun...
@n-w-f.bsky.social
UC Santa Cruz professor; Expressive Intelligence Studio co-director; makes/studies games, elit, AI, etc; parent; Quaker; Henson/Muppet fan; disabled; he/him New book on Animal Crossing: New Horizons coming Fall 2025, in the U Chicago Press Replay series
@campbelljw.bsky.social
AI Programmer (not that kind) at Affray Interactive Enjoyer of ttrpgs, pasta and root beer.
@eniko.bsky.social
I make gay video games @kitsunegames.bsky.social with @nj0rd.bsky.social. Kitsune Tails, Super Bernie World, MidBoss dev. Mask wearer. Programming language development enthusiast Follow me on Mastodon @eniko@peoplemaking.games She/her
@luked.bsky.social
Head of AI for Take Two Interactive. Doctor of Game AI (from before the techbros moved in I swear). Dog dad, pitmaster, D&D-holic. 🏴 in 🇺🇸
@hmason.bsky.social
Co-founder & CEO of Hidden Door. I <3 cheeseburgers and making beautiful things. I know a thing or two about AI, but it's people who matter. I am interested in many things. NYC
@logodaedalus.bsky.social
Quiet Poster. Retweets mostly spooky art, books, and the occasional original thought. Did a PhD on designing dynamic narrative systems in games. Senior Narrative Designer @ Bungie. Views my own.
@arndreth.bsky.social
Turning caffeine into code, through questionable osmosis ▫️Gameplay, Network & Tools Programmer▫️Let's chat projects! Here, There & Everywhere▫️Formerly at Payload Studios, Spilt Milk Studios, Bithell Games, Sigtrap GamesAid & SpecialEffect Ambassador
@pyrofoux.bsky.social
Award-winning game designer & AI researcher. I'm a triple A developer: AMAB. ARAB. ACAB. ❖ they/them ❖ 🇫🇷 🇲🇦 🇬🇧 Designer & Writer for neurocracy.site 🔬 knivesandpaintbrushes.org/younes 🎮 pyrofoux.itch.io
@sgware.bsky.social
I run the Narrative Intelligence Lab at U Kentucky where I do research and teach about storytelling AI and game dev. http://cs.uky.edu/~sgware
@pyjamads.bsky.social
Copenhagen based, previously co-founder of indie studio gltichnap, PhD in Game Design and AI, Working on AI Engine @ modl.ai
@stcymsn.bsky.social
❧ Interactive narrative research & innovation ❧ Curr: Quest Design @ CDPR (views mine) ❧ Prev R&D: Telltale, 2K, procedural narrative, hypertext ❧ PhD: Responsive Narrative Systems ❧ Narr design analysis: twitch.tv/CerebralArcade ❧ More: staceymason.info
@quakefultales.bsky.social
Narrative Designer at CCP Games | PhD in Computational Media from UCSC | MFA in Digital Art and New Media | Playwright | 🏳️⚧️ 🏳️🌈 queer trans non-binary | they/them https://njunius.github.io/
@florencesn.bsky.social
Video game archaeologist + game dev// PhD on archaeogaming as game preservation + procgen// Prev: Story Tech @gutefabrik.bsky.social, Planning Archaeologist at Museum of London Archaeology they/them 💾 florencesmithnicholls.com
@markriedl.bsky.social
AI for storytelling, games, explainability, safety, ethics. Professor at Georgia Tech. Associate Director of ML Center at GT. Time travel expert. Geek. Dad. he/him
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@liedra.net
Professor of Ethics and Games Technology, University of Staffordshire UK - she/her Vice chair ACM Committee on Professional Ethics, Co-EIC ACM Games Content co-lead #EMFCamp Ethics of games & emerging tech; AI & crypto critic https://liedra.net
@jfg.land
creative head at freehold games co-creator — Caves of Qud, Sproggiwood generated histories, hidden monasteries, sentient plants🌹🌹 he/him
@innes.bsky.social
hiker, transsexual, oileanach Gàidhlig, former games coder (no mans sky, light no fire) etc etc. based in scotland. @innesmck - twitter @aonghasm.bsky.social - cunntas Gàidhlig he/him
@lizardengland.bsky.social
Design Director at System Era. I post a lot of brunch photos. she/her.
@unormal.bsky.social
A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. 🏆Deloitte Fast 500 🏆Red Herring Top 100 Private Companies 🏆IGF Narrative. 🚀Hugo nominated Caves of Qud Sproggiwood pronoun* BLM
@sc.mt
Programmer, gamedev, Maltese 🇲🇹 immigrant in Sweden 🇸🇪. VR/AR game programmer @resolutiongames.bsky.social PhD in procedurally generated music for games. Talk to me about games, TTRPGs, folklore, music, film, writing, ice-cream simon.com.mt
@totallytroy.bsky.social
Principal Gameplay Programmer @ Lightspeed L.A. My thoughts are my own ;)
@vherve.bsky.social
Phd student in Procedural Content Generation in games. Ex game engine developper. Level design mad scientist.🤘🏳️⚧️🇫🇷
@mikavehkala.bsky.social
Game industry professional; Finnish; He/Him; Data viz enthusiast; CTO @ Remedy; Opinions my own.
@procgen.bsky.social
Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev
@awstein.bsky.social
Game Designer & Writer - Raccoon in a trenchcoat 🎮 Lively Studio ☕ Coffee Talk 2 & Tokyo 🏎️ F1 Manager ⚓ Anchored Hearts 💖 Otome 🖋️ BCS Mag Trans rights are human rights, I can't believe that needs to be said. awstein.com
@matthewguz.bsky.social
Assistant professor @ University of Alberta, Canada and CIFAR AI Chair @ Alberta Machine Intelligence Institute. Games, machine learning, and creativity. he/him
@mastermilkx.bsky.social
Just a they/them programmer | VAP at University of Richmond Github: http://github.com/MasterMilkX Itch: http://mastermilkx.itch.io
@danscalesdev.bsky.social
Senior Unity Developer at Maze Theory - working in VR :^) Often found walking aimlessly in the Peaks. He/Him
@rzubek.bsky.social
Making games for longer than seems advisable. Architect at Take-Two; earlier at SomaSim, Zynga, EA etc. Doctor of AI, under the hippocratic oath bound to help all game AIs. Author: https://mitpress.mit.edu/9780262043915/ Hello from Chicago!
@codingcrafter.bsky.social
Director of IMGD at WPI. Game design, generative AI, computational craft, generative design, feminist tech, mom stories. she/they
@alanzucconi.com
Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
@tomnullpointer.bsky.social
UK Indie Game Dev - Just released "The Horror At Highrook" A clockwork-card narrative-board game https://store.steampowered.com/app/2836860/The_Horror_at_Highrook/ Previously "Into The Pit", BigRobot, Phd in the digital sublime
@mm-jj-nn.bsky.social
Comp. sci. prof. @ American University, Washington DC. AI researcher with miscellaneous other interests. https://www.kmjn.org/
@galaxykate.bsky.social
Enthusiastic weirdo, creator and poor maintainer of Tracery and other software. Ask me about JavaScript!
@mtrc.bsky.social
AI, creativity and procedural generation researcher. No, not that kind of AI. I write and make games and take photographs of cities. Senior Lecturer at King's College London. A prototype for a much larger system. http://www.possibilityspace.org | he/the
@bramridder.bsky.social
Technical Director @KytheraAI -- ex Senior AI Programmer @Rebellion -- AI Planning PostDoc alumnus @KingsCollegeLon -- Indie Game Developer -- 3D Game Engine Creator.
@dphrygian.com
MAEK GAEM Principal Engineer at @questiongames.bsky.social Co-founder at @minorkeygames.com, making Eldritch 2 Guitar, vinyl, film, pro wrestling Still going to make an immersive sim someday ✝️🏳️🌈 👤 he/him 🌎 Texas 🔗 https://dphrygian.com/
@robinwobbles.bsky.social
Experimental Playful Hardware Designer. I made Line Wobbler, which won some awards. Now working on Quantum Jungle ✨🌱🔨
@tommy.aiandgames.com
That Scottish AI and games guy... __ Founder of @aiandgames.com Game AI Programmer & Consultant Public speaker, educator, nuisance GDC Game AI Summit advisor BAFTA Connect He-Him -- YouTube: youtube.com/@aiandgames Weekly newsletter: aiandgames.com