@xavierck.com
character and technical artist in gamedev and going to therapy about it co-founder and CEO @render-ready.com he/him Portfolio: https://xavierck.com Business/press inquiries: [email protected]
@niessner.bsky.social
Professor for Visual Computing & Artificial Intelligence @TU Munich Co-Founder @synthesiaIO Co-Founder @SpAItialAI https://niessnerlab.org/publications.html
@cookieplmonster.bsky.social
Game developer, modder, reverse engineer, legacy code specialist. I port games for a living and patch them as a hobby. Also known as CookiePLMonster. https://cookieplmonster.github.io/
@spacejames.bsky.social
C++/OpenCL/Binary Black Hole collisions. Space and astrophysics, with a side dish of cats https://20k.github.io
@thejare.bsky.social
Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
@remotegamejobs.com
We love Games. We also love remote work. So we made a place for you to find Remote Game Jobs! https://remotegamejobs.com #gamedev #gamejobs
@misterabk.bsky.social
Award-winning poltergeist and comedian | Writer of the Montgomery Bonbon mysteries | Pronouns like a butler coughing: he/him linktr.ee/misterabk www.loremenpodcast.com www.abeckettking.com
@meidastouch.com
The fastest growing independent news network in the world. We cover breaking news, politics, law and more. We are unapologetically pro-democracy.
@jbhuang0604.bsky.social
Associate Professor at UMD CS. YouTube: https://youtube.com/@jbhuang0604 Interested in how computers can learn and see.
@mikeev.bsky.social
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@kajakallas.bsky.social
EU High Representative for Foreign Affairs and Security Policy Vice-President of the European Commission
@unormal.bsky.social
A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. 🏆Deloitte Fast 500 🏆Red Herring Top 100 Private Companies 🏆IGF Narrative. 🚀Hugo nominated Caves of Qud Sproggiwood pronoun* BLM
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@krisp.bsky.social
azra reyes she/ae/it | adult | ΘΔ ✦ technically an artist, probably a deer ✦ art server: https://discord.gg/3rRKaWvY7S ✦ pfp/banner by @rueghost.bsky.social
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@gltf.bsky.social
GL Transmission Format is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. Learn more at: https://www.khronos.org/gltf/
@shannonin3d.bsky.social
SIMD Sorceress 💼: Slang at NVIDIA: https://shader-slang.com Slang WG Chair, Khronos Past: Chrome, Android graphics at Google, 3D APIs at Transgaming Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack 👫: @meggsomatic.tv
@npatsiouras.bsky.social
Unity dev by day, player and tester of Adventure games at night. Opinions are my own. website: https://npatch.github.io/
@brunolevy01.bsky.social
Researcher in computational physics,, Scientific director of Program Inria Quadrant 2018-2022 director of Inria Nancy G-Est, ERC GOODSHAPE-VORPALINE, #riscv ambassador
@jonbarron.bsky.social
AI researcher at Google DeepMind. Synthesized views are my own. 📍SF Bay Area 🔗 http://jonbarron.info This feed is a partial mirror of https://twitter.com/jon_barron
@xanderstudios.eu
Graphics Programmer Intern @ Ubisoft 18 years old | he/him | Montpellier, France 🇫🇷 Français/English/Norsk OK Game engines, computer graphics, real-time rendering, photography, art, urban planning, language learning… BSc Student Game Dev
@geometrian.bsky.social
Computer graphics researcher / mathematician / liberal elitist / musician / artist STEM / C++ / pathtracing / hard-scifi / caffè / thai+indian food / snark Truth and kindness are the most important things
@reality3d.bsky.social
Software Engineering Manager at Vision Pro - Personas. Computer Graphics, Scifi and Videogames. https://reality3d.substack.com
@akella.bsky.social
Math, frontend, shaders, livecoding on Sundays http://youtube.com/@akella_, my course http://threejs-workshops.com. Based in Kyiv.
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@pltc.bsky.social
French post-doctoral researcher in computer graphics - GPU, geometry and rendering - he/him
@karganys.bsky.social
Ph.D. in Computer Science Research Engineer | @AdobeResearch Worked on some @Substance3D products. Views are mine.
@chrisoffner3d.bsky.social
Student Researcher @ Google MSc CS @ ETH Zurich (@ethzurich.bsky.social) Visual computing, 3D computer vision, Spatial AI, ML, and robotics perception. 📍Zurich, Switzerland
@tizian.bsky.social
Transporting, scattering, and measuring light. 📷 🫖 💡 Senior research scientist at NVIDIA.
@tszirr.bsky.social
Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :) He/him 🏳️🌈 Opinions are my own. https://alphanew.net
@nobbis.bsky.social
Building Metascan • Founder Abound Labs • Prev: robotics at Willow Garage, hedge fund quant in London/NYC • From NZ
@niladridutt.bsky.social
Research Intern @adobe.com | PhD @ucl.ac.uk | @ellis.eu | ex-Nvidia, Berkeley | Interested in generative modelling in vision and graphics + reasoning (LLMs) https://niladridutt.com/
@anciukevicius.bsky.social
I work on research problems combining generative models, computer graphics and computer vision. My primary focus is on learning a generative model that understands and represents the world around us.
@brownvc.bsky.social
visual.cs.brown.edu - vision, graphics, HCI, design+fabrication
@michael-j-black.bsky.social
Director, Max Planck Institute for Intelligent Systems; Chief Scientist Meshcapade; Speaker, Cyber Valley. Building 3D humans. https://ps.is.mpg.de/person/black https://meshcapade.com/ https://scholar.google.com/citations?user=6NjbexEAAAAJ&hl=en&oi=ao
@mandyxmq.bsky.social
Postdoc @ Yale University, working on computer graphics https://mandyxmq.github.io/
@ywyue.bsky.social
ELLIS PhD student at ETH & Oxford. Ex-intern at Meta. 3D Vision, Machine Learning, Photogrammetry. ywyue.github.io
@davidpei.bsky.social
Real time Graphics Engineer working on Wonderland Engine. On the side I do WebGPU pathtracing and lightmapping 💫 in rust 🦀
@dan5sch.bsky.social
Making pretty pictures with GPUs https://blog.danielschroeder.me/
@clopezgarces.bsky.social
Real-time rendering engineer @nvidia. Computer graphics @penn.
@tomasweisss.bsky.social
Unity Generalist and Tech Artist at Promethist.ai Computer Graphics student at FIT CTU XR enthusiast | aspiring graphics programmer | 22
@nyalloc.bsky.social
Senior Graphics Programmer at Rockstar North, ex. AMD. Music gear hoarder and cat enthusiast. Views and opinions are my own etc etc
@nathanhoobler.bsky.social
Pixel Pusher and Digital Illusionist @ Nvidia All opinions my own
@pjbomb2.bsky.social
Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
@warddav16.bsky.social
Game engine programmer at Bethesda. Thoughts and opinions are my own. Mostly here to re-post game programming articles.
@voithoz.bsky.social
🎮 Game dev, graphics programming. ⛩️ ·Working on Immersive View @ Google | prev. Wing, Google Cloud Sharing pixel art at @voithoz-art https://voithos.io