@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@dancarlin.bsky.social
Host of Hardcore History. I do other stuff too. Find our (free) irregularity updated newsletter at https://dancarlin.substack.com Website: www.dancarlin.com
@blender.org
Official account of the Free and Open Source 3D creation suite. Blender is free to use for any purpose, forever. 🧡 blender.org #b3d
@drlachie.bsky.social
BioImage Analyst at @WEHI_research. Foodie, geek, Dad. Functions on coffee and red wine. Bringer of #MicroscopistsNightmares. He/Him
@unreality3d.bsky.social
Senior 3D/XR generalist specializing in Blender, Unity, Unreal and Adobe for games and interactive media. Author of beginner's guide Blender 3D for Jobseekers. Founder of Interconnect3D.com - platform to help 3D creators find and share 3D art and tools.
@pierrick-picaut.bsky.social
Animator & Rigger - CEO P2Design - Blender Courses👉 http://p2design-academy.com Youtube tutorials : https://www.youtube.com/channel/UCXxtsisIDLiiL6YZFrORkUg Connect with me : http://linktr.ee/P2design
@sarahjpiper.bsky.social
Postdoctoral Researcher @MIPS Monash Uni in Melbourne. Interested in GPCR 🧠cryoEM ❄🔬 SciVis🔎💡🎨 Views and Arts are my own. Founder of @PiperProteins | PiperProteinProductions She/her
@letttier.bsky.social
Independent Software Consultant • https://safwur.com • https://lettier.github.io • https://github.com/lettier • https://medium.com/@lettier
@verenaresch.bsky.social
Scientific illustrator at https://luminous-lab.com/ and former scientist with a PhD in (bio)chemistry. Teaching design for scientists. Tutorials: http://youtube.com/c/LuminousLab
@tomduff.bsky.social
Retired computer graphics researcher Grandparent Musical tinkerer Pen plotter enthusiast @TomDuff.mastodon.social
@sheriffstone.bsky.social
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@sidefx.bsky.social
@rendermaniac.bsky.social
Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
@garydvisualz.bsky.social
Computer graphics specialist. Gastronome. Chihuahua wrangler. Electronic music enthusiast. Opinions are my own.
@stefanwerner.bsky.social
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@tonroosendaal.bsky.social
Founder and CEO of Blender. Also using Mastodon: @tonroosendaal@mstdn.social. Fading out X. I only use social media to share. Contact info on blender.org.
@drwave.bsky.social
Yep, I'm the guy who used to work at Pixar and went to the MIT Media Lab. I really spend my time over on Mastodon, though.
@robpieke.bsky.social
@joeposnanski.com
Writer, author, podcaster, father, husband, juggler and believer in blue skies.
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@gboisse.bsky.social
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they. 🔗 gboisse.github.io
@davidgyu.bsky.social
real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@clintbrown.bsky.social
Occasional tweeteer #AutodeskFusion Product Manager | Automation enthusiast | Tweets are my own, most will be about Rugby, the Sharks & Boks | Likes & follows are not endorsements.
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@willusher.io
Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night Site: https://www.willusher.io/ @willgfx@mastodon.social
@mikeev.bsky.social
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
@drsybren.bsky.social
Blender developer on Animation & Rigging + Flamenco, photographer, secretly a cat. https://stuvelfoto.nl/ https://stuvel.eu/ Posts are my own, I don't represent Blender. #b3d #animation #rigging
@mbthree.bsky.social
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov