@rudolfj.bsky.social
🥼Research Data Laboratory Lead🔬Research Fellow 🌏Associate Fellow Australasian Institute of Digital Health
@carlosperate.bsky.social
⚡️ Love everything embedded software/hardware. 🧑🏫 Passionate about STEM & EdTech. 👨💻 Embedded Software @ #Microbit Educational Foundation (microbit.org). 🐍 Oxford Python user group co-organiser. 🤔 Views my own.
@mrechsteiner.bsky.social
Software developer into Swift, Rust and Emacs martinrechsteiner.com
@hdost.bsky.social
@markgillespie64.bsky.social
Geometry processing postdoc at école polytechnique https://markjgillespie.com/
@haniondev.bsky.social
recreational programmer interested in C, low-level, game engines, compilers, embedded, assembly, linux https://hanion.dev
@simenstorsveen.no
Software developer, with a hobby interest in computer graphics and game development since the days of 8-bit micros. Also on Mastodon: @[email protected]
@lectem.bsky.social
French C++ developer, consultant & co-founder @ siliceum. Performance optimization, multithreading, rendering APIs and game engines. I know too much about Webkit and JS for my own good. I do reverse engineering for fun!
@diogovtx.bsky.social
Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink. Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
@stevejtrettel.bsky.social
Math Prof: Geometry, Topology and Illustration at University of San Francisco. Minnesotan, from the occupied lands of the Dakota people.
@seyha.bsky.social
Coding, Graphics, GameDev, DevTools, Space, ... http://github.com/seyhajin https://codeberg.org/seyha http://seyhajin.itch.io https://mastodon.gamedev.place/@seyhajin https://twitter.com/seyhajin #gamedev #devtools #c #zig #ziglang #webgpu
@moshyfawn.dev
Software engineer with quirks. Give me all the new shiny tech and I'll have all the fuel needed to create any project! SmartONE Solutions Inc, React Hook Form, @zed.dev
@galapixel.bsky.social
I'm making a retro platformer for Game Boy Color, inspired by '90s classics! Demo: https://pixel-perfection.itch.io/ninjas-way Support on Kickstarter: http://bit.ly/3YEuz2g #retrogaming #GameBoy #GameBoyColor #8bit #chiptune #pixelart #indiegamedev
@cemkalsen.bsky.social
Graphics programmer wannabe | Student @ Istanbul Technical University
@fractalfir.bsky.social
A young Open-Source developers, with a passion for compilers, procedural generation, and Rust. Currently working on compiling Rust to C(and .NET): https://github.com/FractalFir/rustc_codegen_clr
@nornoe.bsky.social
25 / UX enthusiast and Front-End Dev in freelance / Nintendo fanboy Currently building stuff with ATProto. Looking to interact with other devs/creative people Change my avatar : avatar.nornoe.net 🎮 Fantasy Life i
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@ianthehenry.bsky.social
i work at the intersection of set theory and figurative language http://ianthehenry.com | http://bauble.studio | http://janet.guide | http://toodle.studio
@diwlevin.bsky.social
Sometimes professor sometimes nvidia research scientist all-the-time loud mouth Opinions are my own and do not represent either of my employers
@sitzikbs.bsky.social
🇮🇱 Researcher / Educator / Father / Podcaster. Creator of 3D computer vision algorithms. Follow the podcast feed at @talking-papers.bsky.social 🔗 itzikbs.com
@chrlaf.bsky.social
ML Engineer at NVIDIA. Previously: Stealth GPU startup; Stability AI; AMD; Autodesk; CEO of 2 startups (3D + AI). Toronto, Canada
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@otmanon.bsky.social
3rd year PhD student working on interactive physics based simulation. 🇨🇦 otman.ca
@zubair-irshad.bsky.social
Research Scientist @Toyota Research Institute | Prev. PhD in AI, ML and CV @GeorgiaTech | Researching 3D Perception, Generative AI for Robotics and Multimodal AI W: https://zubairirshad.com
@bcourter.bsky.social
Incubating engineering software startups. Applying SDFs to design and manufacturing problems by generalizing them to fields with unit gradient magnitude (UGFs). https://www.blakecourter.com/
@vdeschaintre.bsky.social
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring, inverse rendering. I also like photography, and baking, but I try to keep it under control! https://valentin.deschaintre.fr
@magrawala.bsky.social
Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation at Stanford. http://graphics.stanford.edu/~maneesh
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@nholzschuch.bsky.social
Research Director at Inria. Author of ios_system, a-Shell and Carnets-Jupyter. He/Him
@mattkeeter.com
✨ Weird CAD and graphics research ⚙️ Embedded software and Rust 🌎 Cambridge, MA 🏠 mattkeeter.com
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@selfshadow.com
@visionbernie.bsky.social
Prof. @UniFAU. We @CogCoVi study, how humans and computers can perceive the visual world. (he/him) 0 1 0 0 0 1 1 1 1 https://eggerbernhard.ch
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@elie-michel.bsky.social
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸. https://portfolio.exppad.com https://twitter.com/exppad
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@csprofkgd.bsky.social
#CS Associate Prof York University, #ComputerVision Scientist Samsung #AI, VectorInst Faculty Affiliate, TPAMI AE, ELLIS4Europe Member, #CVPR2025 Publicity Chair on X 📍Toronto 🇨🇦 🔗 csprofkgd.github.io 🗓️ Joined Nov 2024