Elizabeth mGPU
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
@emidoots.com
She/her. Developing machengine.org, the #ziglang game engine & graphics toolkit. Principal engineer @ Sourcegraph. Pianist, gardener, and keeper of kittos.
@rostyslavdzinko.bsky.social
🇺🇦 Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization
@remiadriaensen.bsky.social
Second year game programming student at BUas. Obsessed with real time path tracing
@pekkavaa.bsky.social
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik. Blog at https://30fps.net/
@seppedekeyser.be
Graduated as Game Dev, now working as Front-end Developer @ CloudClass • Messing around with graphics as a hobby • He/Him • I write weird colored text on a dark background portfolio: https://seppedekeyser.be and blog: https://renderingpixels.com
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@pzurita.bsky.social
Lead Principal Rendering Engineer @ 2K Sports Lab. Opinions are my own.
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@aishization.bsky.social
Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
@atomicrmw.bsky.social
Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
@jontology2.bsky.social
Rendering Dev - Doing the R&D thing at @SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@avokadoen.bsky.social
(He/Him) Graphics Software Engineer at Arm All views my own. https://mastodon.gamedev.place/@avokado
@impossible.bsky.social
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics He/Him
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@mas-bandwidth.bsky.social
Multiplayer expert. Founder of Network Next, Más Bandwidth and Space Game LLC. Check out my latest articles at https://mas-bandwidth.com
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@drgr4f1x.bsky.social
Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
@jorgen.tjer.no
Programmer (at Spry Fox, a Netflix Game Studio) (he/him) https://github.com/jorgenpt https://mastodon.gamedev.place/@jorgenpt
@bobbyanguelov.bsky.social
Principal Programmer at Valve. Previous: WB, Ubisoft, Io-Interactive. Hobby Engine: http://esotericaengine.com YT: https://youtube.com/@BobbyAnguelov
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@rebeccafernandez.bsky.social
Senior Graphics Programmer at Nixxes Software. Previously TT Games and WeirdBeard Games. Also interested in symphonic metal, hiking, cycling infrastructure, and sustainability. Aussie recently returned from The Netherlands.
@imodrew.bsky.social
Drew | Imoryn | personal account-views are mine | Sr staff character texture/look dev & annoying extrovert @ Sucker Punch | ex ILM R&H | pfp 📸 alayynay poly/ENM | she/her |📍Seattle
@heyt.red
Build and Release Engineer, Apex Legends I made my dog canon in the titanfall / apex universe
@willwarmstrong.bsky.social
Game Dev and Programmer. Working at Monomi Park. Previously Unity, Firewatch, Minerva's Den, Bioshock 2, and Spiderman 3. All opinions are my own. He/him.
@lokno.itch.io
Computer mouse, hobbyist gamedev, and streamer. PFP by @rumwik.bsky.social twitch.tv/lokno
@johnwilliamevelyn.bsky.social
Quietly making things. Games, music, illustration, stories. Created "The Collage Atlas" Next "The Wings of Sycamore" http://johnevelyn.com 🍃
@mimus.bsky.social
Project Technical Director at Creative Assembly working on a sequel to Alien: Isolation. Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
@selfshadow.com
@jasper-bekkers.bsky.social
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
@domipheus.bsky.social
Currently: ? Was: FSR 4 Lead at AMD, Codeplay doing GPU drivers, debuggers, compilers for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
@xemu.bsky.social
He/ Him. Making games since 1993. System Shock 1&2, Age of Mythology, Heretic Operative, and lots of others. MIT grad, founder at Irrational Games & C Prompt Games. Latest project: Millennia https://store.steampowered.com/app/1268590/Millennia/
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: [email protected]
@ramiismail.com
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
@lottemakesstuff.pink
🏳️🌈gay useless lesbian🏳️🌈 💖yuri subtext💖 👩💻gamedev👩💻 💤absolutely tired, always💤 🎮VIDEOGAMES🎮 🩷famed pink-haired anime girl appreciator🩷 🥇worlds #1 Bidoof fan🥇 https://lottemakesstuff.pink
@diregoldfish.bsky.social
Ex-AAA dev (BioShock Infinite & more) Founded Chump Squad, developed KINE & now LAB RAT. ➕ Wishlist LAB RAT! http://bit.ly/3nQcGbY ➕ Discord: http://discord.gg/ddceuCkWSq
@radiatoryang.bsky.social
artist, game dev // https://debacle.us // auckland, aotearoa new zealand (nz) making Tryhard, a tactics RPG about an underdog rugby club; "wishlist on steam now" https://store.steampowered.com/app/3443270/Tryhard/
@midnightsisters.org
Shape enthusiast. I like computers the normal amount. Find me elsewhere: http://zone.dog