Jonathan Garrett
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@willusher.io
Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night Site: https://www.willusher.io/ @willgfx@mastodon.social
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@stanard.bsky.social
Principal Engineer in Xbox Graphics Former Engine Programmer at PlayStation Optimization Specialist Raytracing Enthusiast
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@kevedwardsretro.bsky.social
Retired video game programmer. 40+ years developing videogames and software. Creator of games for the BBC Micro, Electron, NES, SNES, PC, XBox, PS3/4, Mobile, Vita, 3DS. I am currently rescuing and archiving old game development disks. LEGO Dev/AFOL.
@paulevans.bsky.social
Game developer and engineer. AAA games and indie stuff. Worked at Lionhead on Fable II & III and other things. Looking to improve my programmer art. Husband and father. Always learning. He / him.
@xiotex.bsky.social
Byron Atkinson-Jones. Developer Relations & Principal engineer at PlayStation. All views are my own and do not represent my employer, in any way imaginable.
@markdeloura.bsky.social
Seattle CTO / former Obama WH / gamedev / edtech / policy nerd / frenchie owner / Japanese learner
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@pauliehughes.bsky.social
43 years of programming games; from Vic-20 to PS5! The LEGO game guy, The Ocean Loader Guy. 56 shipped titles, 240M sales. Retro Game Code archiver/documenter. Happy Chappy. Occasional Magician. Typography snob. BAFTA member.
@bryanmcnett.bsky.social
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
@logicalerror.bsky.social
Previously at Unity and Roblox. Created level design tools http://realtimecsg.com & Chisel: http://bit.ly/3Z1mohh Former indie dev, creator of Zombie Gunship and Gunship X GDC speaker: http://bitly.ws/au5r
@bclarkcgchar.bsky.social
Cofounder @RiggingDojo Training and Sales Lead @Ozone3d Consultant and Animator /Character TD/Motion Editor/Mentor
@alanzucconi.com
Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
@asawicki.bsky.social
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@zino2201.bsky.social
20 | Engine Programmer @ Asobo Studio | I like rendering 3D triangles in < 16 ms. C++ daily driver and Rust at home
@diharaw94.bsky.social
Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
@kvetchup.bsky.social
Game designer, nerd, ADHD hobby chomper. Design Line Director at Ripple Effect. Board member at DIY Girls
@gavinpugh.bsky.social
Director of Engineering @infinityward. Call of Duty #modernwarfare, Guitar Hero, Tony Hawk, some racing games. Generalist coder. Expat Brit. Opinions==myown.
@wickerwaka.com
Professional game developer. Unprofessional FPGA developer, hardware hacker and reverse engineer.
@gorlak.bsky.social
Software Engineer @ Nvidia Omniverse. Formerly games industry vet of Infinity Ward, Kojima Productions, and Insomniac Games. Amateur Olympic Recurve archer.
@tdmoss.bsky.social
Game Dev Dinosaur - Oculus Studios / Meta, Stadia / Google, Riot Games & Sony Santa Monica. Don’t be an asshole, don’t obey in advance, grow old disgracefully. Has a Porsche problem. UK / California. Making games since '89. 🇺🇦🏳️⚧️🏳️🌈
@visualstudio.com
The most comprehensive IDE for .NET and C++ developers on Windows. Fully packed with a sweet array of tools and features to elevate and enhance every stage of software development. Get started: https://www.visualstudio.com
@biovf.bsky.social
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
@gabrielsassone.bsky.social
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
@miguel-oenp.bsky.social
Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios. Author of GPU Reshape!
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@marc-b-reynolds.bsky.social
https://marc-b-reynolds.github.io/ https://mastodon.gamedev.place/@mbr
@andrewwillmott.bsky.social
Kiwi in the UK by way of the US Graphics / VFX / Sims / SimCity / Spore / Football Manager / Wayve / Odyssey https://github.com/andrewwillmott https://www.andrewwillmott.com https://soundcloud.com/radiator-8/albums
@atomicrmw.bsky.social
Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
@jontology2.bsky.social
Rendering Dev - Doing the R&D thing at @SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
@zpostfacto.bsky.social
Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
@warrenm.bsky.social
3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
@mikeev.bsky.social
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.