Manon
Graphics dev and vegan 🌱
Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
she/her
‘lazy game dev’ or in other words: uses ray tracing.
@benjymous.bsky.social
'Veteran' from the AAA games industry, building retro virtual computers and geotechnical engineering software. he/him. https://linktr.ee/benjymous
@michelmohr.bsky.social
Artist, programmer, game preserver, mousedad ✅ Code for Shock Troops on Meta Quest. ▶️ gamebox.museum site & VR app ⏭️ Probably a VR dungeon crawler / thief-like. Discord: michelmohr 📧 michel@michelmohr.me
@joeyprink.bsky.social
Professor of Computer Science | Director GameLabGraz GameDevDays | #GameDev Research Science Tech VR AI | @TUGraz | past LMU ETH MIT EA | Forbes 30u30 Science | mountains ⛰️ twitch.tv/JoeyPrink youtube.com/@JoeyPrink jpirker.com
@danielalbu.bsky.social
• Freelance #GameDev 🎮 • Host of 'Tech Talk with Daniel Albu' 📼 • Co-producer & co-host of 'Conversations with Curtis' 📼 🎙️ Tech Talk with Daniel Albu: https://www.youtube.com/@danielalbu 💻 Website: www.danielalbu.com
@dphrygian.com
MAEK GAEM Principal Engineer at @questiongames.bsky.social Co-founder at @minorkeygames.com, making Eldritch 2 Guitar, vinyl, film, pro wrestling Still going to make an immersive sim someday ✝️🏳️🌈 👤 he/him 🌎 Texas 🔗 https://dphrygian.com/
@mrabandonware.bsky.social
I play and archive old games PC, MS-DOS era to early 2000s Abandonware Enthusiast Intermittent Linux and Indie Gaming Occasional C64, Amiga, SEGA & SNES gamer mrabandonware.wordpress.com
@leosandbox.bsky.social
Drakontias is coming to Steam! 🔥 Illustrated text-based RPG with deep branching narrative, card battles & deck-building. Wishlist Now! ⬇️❤️ https://store.steampowered.com/app/2489720?utm_source=bluesky&utm_campaign=leo_bio 𝕏 https://x.com/LeoSandbox
@jimblimey.com
Player of games, writer of code, drinker of beer, streamer of nonsense, an acquired taste. https://twitch.tv/jimblimey All other stuff https://www.jimblimey.com
@8bitboyzretro.bsky.social
Reliving retro computer tech that got us to where we are today! Repair, restore & explore (mostly) vintage computers along with BBS' Website -=> https://8bitboyz.com BBS Directory -=> https://8bitboyz.com/bbs-directory
@itch.io
Open indie game marketplace and DIY game jam host Account support? Email support@itch.io ❗📢 You can use your itchio URL as your Bluesky username, check here: https://itch.io/user/settings/bluesky
@jimbo-mcgibbits.bsky.social
Retrogamer (Commodore 64, Amiga, ZX Spectrum, Atari 2600 and ST owner, foodie, cat lover, “Creative Powerhouse” (apparently), photography, aviation. Likes a good horror film. Butler to five cats.... Not interested in politics, at all. #Retrogaming
@mattiasg.bsky.social
Hobby game dev, making retro style games: mattiasgustavsson.itch.io and public domain C libs: github.com/mattiasgustavsson I write about things at mattiasgustavsson.com Feel free to DM me about anything
@jamessutherland.bsky.social
Lead programmer, making games 'professionally' since 1998. Human Fall Flat, HITMAN, Doctor Who Adventure Games, Sonic Racing etc. Giraffe, sometimes.
@fohx.bsky.social
Part solo gamedev, part graphics programmer on https://www.capture.se. Used to work on bigger games (& ex demoscene), now trying to find my own way. (@fohx on Twitter, etc.) Gothenburg, Sweden.
@pbp.curiousensemble.com
Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems. Husband, dad of amazing girl and boy.
@igda.org
The International Game Developers Association (IGDA) is the largest non-profit membership organization in the world serving all individuals who create games.
@sparsevoxel.bsky.social
@Blizzard_Ent, Activision, Avalanche, Starbreeze, Simbin (World of Warcraft / Survival Title / CoD Vanguard / JustCause3 & 4 / Rage / Syndicate / Race Pro) github.com/ecilasun/tinysys @the_cilasun@mastodon.gamedev.place u/Not_Computer
@dark1x.bsky.social
Video Editor + Senior Staff Writer for Digital Foundry and creator of DF Retro! Open to contract work! 日本語でもOK
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@2darray.bsky.social
i make games and silly code demos. some of my games: http://2darray.itch.io some free gamedev tutorials: http://demoman.net
@andytouch.bsky.social
Creative Developer -> Games, Demos and Tools! Future: ??? Prev: Unity (Gigaya), Mrs Wordsmith, Vesper, Teacher Brit living in Copenhagen! Loud Gigs / Stop-motion Games / Weird Films andytouch.xyz
@alanzucconi.com
Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @vassvik@mastodon.gamedev.place
@graphitemaster.bsky.social
Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render. My opinions reflect an unholy reality
@xibanya.bsky.social
graphics programmer & tech artist. shaded pixels on among us vr, i expect you to die 3, darkest dungeon ii, sunshine shuffle, dungeon golf, and more i write unity shader tutorials for beginners! https://github.com/Xibanya/ShaderTutorials
@biovf.bsky.social
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
@paladizm.bsky.social
Engineering Leader | Everything Developer (Passion for Games/Graphics) | Opinions are my own | He/Him | @paladizm@mastodon.gamedev.place
@rileylabrecque.com
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps. Previously wrote documentation for Valve Once upon a time I made Steamworks.NET 🌲Seattle
@mikeev.bsky.social
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
@ahck.bsky.social
Senior programmer at Brace Yourself Games. Making UIs and systems on Phantom Brigade. Over 10 years of experience wearing hats including tech art, gameplay programming, tool dev, UI, VFX and env. art. Vancouver, Canada. He/Him. 🌐 https://art-z.dev
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@rodounet.bsky.social
Senior Gameplay Programmer II - 🧚♀️ Fable @ Playground Games Prev: 🤠 RDR2 @ Rockstar North, 🗼 Far Cry 3, Blood Dragon, 4, Primal @ Ubisoft Montréal, 👾 Gameplay Research @ Ubisoft Paris he/him - Personal stuff and magic ✨
@kevedwardsretro.bsky.social
Retired video game programmer. 40+ years developing videogames and software. Creator of games for the BBC Micro, Electron, NES, SNES, PC, XBox, PS3/4, Mobile, Vita, 3DS. I am currently rescuing and archiving old game development disks. LEGO Dev/AFOL.
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@kaffeewolf.bsky.social
Dev at Embark Studios, former gamedev educator and graphics researcher @kaffeewolf@mastodon.gamedev.place
@trkorecky.bsky.social
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@cgaltier.bsky.social
(GenX) Programmer/Software engineer, self employed, Corgi sitter, 3D hobbyist, cook, gardener.
@cornykorn21.bsky.social
Senior Programmer @ BGS. Lurker of GameDev socials. Personal account; tweets not associated with my employer.
@arycama.bsky.social
Senior Programmer. Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats. github.com/arycama mastodon.gamedev.place/@Arycama twitter.com/BenSimsTech
@shellsphinx.bsky.social
Senior Graphics Programmer @ BGS. Previously Robot Entertainment, Ensemble, et al. Starfield, Fallout 76, Nuclear Winter, Orcs Must Die!, Halo Wars. My opinions are mine alone (and not my employer's).
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@joshcaratelli.bsky.social
Engineering Director @ gravitywell.games • Aussie Goofball and indie dev• Prev Call of Duty dev (MW, WZ, WW2 etc) • Writes engines and physics for fun Wishlist my indie Chess roguelike variant please! https://store.steampowered.com/app/3273750/Chessplus/
@kevin-gibson.com
He/him. Software developer, graphics/ML@Apple prev. Xbox, Hololens. Canadian in Seattle. Music, computer graphics, baking, etc.
@selfresonating.bsky.social
Bearded Code Monkey. Currently helping make Decima tick at Guerrilla Games. Previously Engine Tech Wizard at Q-Games. My opinions are my own.
@gjoel.bsky.social
Chair Raving Graphics Programmer loopit.dk/publications shadertoy.com/user/hornet
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.