nicebyte
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@nunopleiria.bsky.social
Founder & CEO https://www.nilo.io/ Previously Epic Games, Polystream, Microsoft Lionhead, Piranha Bytes.
@eigenhector.bsky.social
Machine learning, meditation, magic, muscles, mathematics, metta, meta, memes, manifolds. Researcher in Machine Learning and Contemplative arts. https://scholar.google.com/citations?user=KjOV76MAAAAJ&hl=en Recsys book author https://amzn.to/3ANPx6e
@glassner.com
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic 🏳️🌈 🇨🇦
@vatter.bsky.social
Mathematician at the University of Florida. Here for the hot takes. Also @VinceVatter@mathstodon.xyz
@trevordblack.bsky.social
He/Him Vulkan, Xoogler Graphics Engineer and gamedev, photographer, sportster. Mentor, DMs open.
@latencyhiding.bsky.social
3D Graphics at Adobe. Previously: Apple, and various non-graphics roles. All opinions are my own. (he/they)
@coastwise.bsky.social
R&D Programmer with La Forge at Ubisoft Toronto Previously: AI Programmer on Watch Dogs: Legion he/him
@chriswebb.bsky.social
@lesleylai.info
I organize @gpvm.bsky.social lesleylai.info/ mastodon.gamedev.place/@lesley
@archo5.bsky.social
Trying to make things that vaguely resemble games (and the tech to make them work). Currently making corpo/ghost as @interleavedsystems.com https://store.steampowered.com/app/2844660/corpoghost/?utm_source=bskybio
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@mworchel.bsky.social
Computer Graphics PhD student at TU Berlin. (inverse) rendering, differentiable programming, GPGPU, geometry processing. mworchel.github.io
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@andypnicholas.bsky.social
Principal Houdini Pipeline Developer for Framestore commercials/tv/rides team. Previously at: The Mill, Analog, Glassworks, Rushes, Lionhead (Fable 2)
@createthematrix.bsky.social
Associate Principal Graphics Programmer @ Rockstar Games. ex Dreamworks. Max Payne 3, GTA 5, RDR 2, The Bad Guys, GTA 6. All tweets are personal opinions.
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@pagghiu.bsky.social
Principal Research Scientist@NVIDIA (Omniverse Physics) Author of "Sane C++ Libraries" https://github.com/Pagghiu/SaneCppLibraries Videos: https://youtube.com/@Pagghiu Site: https://pagghiu.github.io Opinions are my own.
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@lastquest.bsky.social
Console and Rendering thingy @ Epic, ex Intel, ex Avalanche Studios, ex Ubisoft, ex more stuff
@domlaz.bsky.social
Senior Graphics Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft. Proud father of two. Anime and Metal head
@bitnenfer.com
I don’t want to be smart, I only want to make pretty pixels - https://bitnenfer.com - Demoscene - https://lia.rebelion.digital - el/he/him - 🇨🇱
@humus512.bsky.social
Co-founder at Elemental Games. Previously: Epic Games, Avalanche Studios, AMD.
@aschrein.bsky.social
@warheart.bsky.social
Principal Graphics Programmer at Creative Assembly. Alien: Isolation Sequel. Prev. Hyenas, Halo Wars 2. Views are my own.
@hiekkama.bsky.social
Co-founder, programmer, slacker etc @ Frozenbyte. Trine games and stuff. Sorry, I'm blonde
@willusher.io
Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night Site: https://www.willusher.io/ @willgfx@mastodon.social
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@wedusk.bsky.social
Graphics research @Qualcomm. Ray tracing fanatic, neural rendering afficionado, math nerd, Crysis cultist. Personal opinions only. RT != endorsements. (He/Him) Twitter account: @wedusk101
@rollingshark.bsky.social
Rendering and Engine programmer. Now: Santa Monica Studio. Past: Deadpool, CoD:AW, Firewatch, God of War and Apex Legends. Opinions are my own.
@emanuelm.bsky.social
Principal Engine Programmer at Epic Games | These are my personal opinions | He/Him
@soufianekhiat.bsky.social
Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
@vmateevitsi.com
Assistant Computer Scientist at Argonne National Laboratory. Adjunct Research Professor at UIC. Research interests: HPC, Raytracing, Rendering, Computer Graphics, AR/VR/XR, Digital Twins. Ex Greek National Team Ice Hockey Player
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@carlosfuentes78.bsky.social
Graphics programmer at Codemasters. Worked also at Digital Legends and Pyro Studios.
@thefranke.bsky.social
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus. https://tobias-franke.eu/