@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@kimkulling.bsky.social
Gfx-Coder and Asset-Importer-Lib Project-Lead. Find me on Github: http://github.com/kimkulling or Patreon: http://patreon.com/assimp Linktree: https://linktr.ee/kimkulling
@flipacholas.bsky.social
www.copetti.org Enjoying writing about computer architecture. Busy during weekdays but will try to answer DMs asap. Profile pic by Roger Dean. Photo of Ronda taken by me.
@shannonin3d.bsky.social
SIMD Sorceress ๐ผ: Slang at NVIDIA: https://shader-slang.com Slang WG Chair, Khronos Past: Chrome, Android graphics at Google, 3D APIs at Transgaming Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack ๐ซ: @meggsomatic.tv
@xwine1.bsky.social
Xbox One translation layer for Windows PCs. Not associated with the Wine project. Logo by @zeealeid.bsky.social
@pcarredo.bsky.social
produces content w/ vibri from vib-ribbon | yt: https://youtube.com/@pcarredo
@shader-slang.bsky.social
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
@breathing-retro.bsky.social
Following technical retro gaming content, homebrew, modding/ROM hacking, reverse-engineering, ports/remasters, emulation development, FPGA & demoscene You will not find other topics here! โค๏ธ reddit.com/r/retrogamedev/ โค๏ธ reddit.com/r/emudev/
@triph.dev
@jmi2k.me
Mad scientist, martial artist โ Speakโ๐ช๐ธโ๐ฌ๐งโ๐ซ๐ท (kinda) ๐ฏ๐ต (not really) โ
@falcogirgis.bsky.social
Sega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@xkcd.com
@spacehey.com
the retro social network. celebrating 1.5m users - join today at spacehey.com! ๐ฅณ a project by @anthemaker.com at @tibush.com
@liveplusplus.bsky.social
Generic hot-reload for C and C++. Supports Windows, Xbox One, Xbox Series X|S, PlayStationยฎ4 and PlayStationยฎ5. https://liveplusplus.tech
@ethteck.bsky.social
Reverse engineering enthusiast, ๐, lover of games and other shtuff. http://decomp.me http://papermar.io
@khronos.org
Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing. ๐ฆ Official account: https://www.khronos.org
@vulkan.org
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account. ๐ฆ Official account: https://vulkan.org/
@aikoyori.xyz
Aikoyori Programmer but Artist @ Heart, any https://aikoyori.xyz/ TH/EN OK! ๆฅๆฌ่ชๅๅผทไธญใ้้ใๆๆณไฝใใฐใใใใญ
@eliasdaler.bsky.social
Making a game that actually runs on PlayStation 1. https://edw.is/
@nicolas.grumpycoder.net
[ he/him ] [ Software Engineer by day and by night ] [ French-American living in the USA ] [ Current maintainer of https://pcsx-redux.consoledev.net/ ] [ pfp by @lartist.bsky.social ] [ views are my own, not my employer's ]
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio ๐ท http://instagram.com/jendrikillner/ ๐ https://www.jendrikillner.com
@obsoletesony.com
Embark on a journey through the obscure world of forgotten, odd, and obsolete Sony devices.
@bsky.app
official Bluesky account (check username๐) Bugs, feature requests, feedback: [email protected]
@miguedorta.bsky.social
Indie developer making space game https://store.steampowered.com/app/3256790/Satelital/
@steamdeck.com
The latest news about Steam Deck and Steam Deck OLED, the powerful handheld gaming PCs from the team at Valve.
@valvesoftware.com
We make games, Steam, and hardware. https://valvesoftware.com For support, visit https://help.steampowered.com.
@steampowered.com
Steam, The Ultimate Online Game Platform. For support: http://help.steampowered.com/en/
@jooqwt.bsky.social
Banner art by Trasuppi (@Trasuppi on twt) I like PS1 and stuff https://en.pronouns.page/@Jooqwt
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@manon-gfx.bsky.social
Graphics dev and vegan ๐ฑ Rendering Engineer @ Traverse Research Cycle saver and bit juggler Artisan Cube Crafter she/her โlazy game devโ or in other words: uses ray tracing.
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@belgianrenderer.gijskaerts.com
Graphics nerd - Rendering Engineering Lead @ Roblox. Previously Rendering TD at Deviation Games. Graphics lead on Halo Infinite. Graphics engineer on Halo 5, Age of Empires/Mythology, and more! Also on Mastodon: @[email protected] ๐ง๐ช๐จ๐ฆ
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragonโs trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@anopara.bsky.social
Procedural art nerd, ยฝ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game ๐ฐ๐ฟ s.team/a/2198150 ๐ณโ๐๐ ๐๐
@brianpeek.com
Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below! https://ganksoft.com/ https://brianpeek.com/ https://github.com/BrianPeek/
@lexdev.net
Senior Render Programmer @IOInteractive ๐ฎ Glacier โ | Project 007 | Project Fantasy prev @Ubisoft
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.