@hexaquo.at
Researcher, teacher and activist somewhere at the intersection of landscape perception, graphics programming, open source, and climate change. Working on VR landscape visualization with Godot. Maintaining Geodot: https://github.com/boku-ilen/geodot-plugin
@martonban.bsky.social
Computer Science Engineering Student - In the future I want to be a Computer Graphics Dev - Hobby Material Artist - https://linktr.ee/martonban
@candr.bsky.social
Studying CS at UCPH. Exchange at ETH Zurich. Pretty pixels enjoyer.
@mrzyanide.zyanidelab.com
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
@hyperevilcorp.bsky.social
Two decades of mobile development, game engines and computer graphics 🤐 Code, design, graphics and entrepreneurship.
@rostyslavdzinko.bsky.social
🇺🇦 Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization
@remiadriaensen.bsky.social
Second year game programming student at BUas. Obsessed with real time path tracing
@pekkavaa.bsky.social
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik. Blog at https://30fps.net/
@seppedekeyser.be
Graduated as Game Dev, now working as Front-end Developer @ CloudClass • Messing around with graphics as a hobby • He/Him • I write weird colored text on a dark background portfolio: https://seppedekeyser.be and blog: https://renderingpixels.com
@pzurita.bsky.social
Lead Principal Rendering Engineer @ 2K Sports Lab. Opinions are my own.
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@stuartmcvicar.bsky.social
GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
@helmut-g.bsky.social
formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro) interests: game dev, graphics, physics, .NET, C# @[email protected]
@gabrielsassone.bsky.social
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
@razvanoita.bsky.social
Senior Graphics Programmer @ Behaviour Interactive previously @ Gameloft he/him <3 graphics/physics/math/comics turbo-nerd
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@asawicki.info
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@stanard.bsky.social
Principal Engineer in Xbox Graphics Former Engine Programmer at PlayStation Optimization Specialist Raytracing Enthusiast
@duckonaut.dev
Programmer of video games with an interest in graphics programming Working @ Being & Becoming
@mariobrothblog.bsky.social
Additional obscure Mario content for http://suppermariobroth.com. Now on Patreon: https://www.patreon.com/suppermariobroth
@penguino118.bsky.social
https://youtube.com/@penguino118 Running outta money running into debt #jojo #ジョジョ #modding
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com