Jeb Collins
Mathematics professor turned software engineer. I basically just like solving problems. Into gamedev and turning pens.
@moppius.bsky.social
Artist, musician, programmer, game developer. Not necessarily in that order. Website: https://www.predictable-paul.com Music: https://paulgreveson.bandcamp.com/
@mathgrrl.bsky.social
math geek and defender of the universe - http://mathgrrl.com - Dr. Laura Taalman
@martonban.bsky.social
Computer Science Engineering Student - In the future I want to be a Computer Graphics Dev - Hobby Material Artist - https://linktr.ee/martonban
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@andrewwillmott.bsky.social
Kiwi in the UK by way of the US Graphics / VFX / Sims / SimCity / Spore / Football Manager / Wayve / Odyssey https://github.com/andrewwillmott https://www.andrewwillmott.com https://soundcloud.com/radiator-8/albums
@aaronmjacobs.com
Senior systems programmer at @doublefine.com. Helped make Psychonauts 2, Rhombus of Ruin, and Day of the Tentacle Remastered. I like taking pictures of space. Avatar by @michaelfirman.bsky.social.
@kapvipoor.bsky.social
A Father and a Rendering enthusiast currently Rendering | Optimizing at Autodesk. Ex DevTech at AMD, Rendering at CAE. All opinions are personal.
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@fusha.moe
I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻
@bigevilboss.bsky.social
Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
@jbakergraphics.bsky.social
Engine Programmer @idSoftware (personal account) BSEE CpE - C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
@rebeccafernandez.bsky.social
Senior Graphics Programmer at Nixxes Software. Previously TT Games and WeirdBeard Games. Also interested in symphonic metal, hiking, cycling infrastructure, and sustainability. Aussie recently returned from The Netherlands.
@impossible.bsky.social
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics He/Him
@zpostfacto.bsky.social
Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@selfresonating.bsky.social
Bearded Code Monkey. Currently helping make Decima tick at Guerrilla Games. Previously Engine Tech Wizard at Q-Games. My opinions are my own.
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@coincidence.games
Coincidence is a cooperative game studio created by ex-Zachtronics developers. Zach Barth is no longer teaching high school and is making games again.
@matthewseiji.com
Matthew Seiji Burns is a writer and director who works on game-like things and other things. Author of the novel Process and the visual novel Eliza. https://www.tuneandfairweather.com/collections/process-a-novel
@daveranan.bsky.social
Game Designer, Film Director, Producer, Product Manager, Writer. Debugging my consciousness. Working on Swamp Fellas 🐸 Wishlist: https://linktr.ee/swampfellas
@axiomverge.bsky.social
Solo dev who made Axiom Verge. Likes too many things and tries to do them all. axiomverge.com axiomverge2.com thomashapp.com
@igda.org
The International Game Developers Association (IGDA) is the largest non-profit membership organization in the world serving all individuals who create games.
@tylerglaiel.com
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics! tylerglaiel.com
@grumpygamer.com
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
@maide.ca
Software Engineer / Game Developer. Prev: Epic Games (Fortnite/Paragon/EOS), S2Games (HoN/Strife/Savage). #Pinball, #Baking, #Programming, #VideoGames, #Hockey, #CardGames and #Motorcycles. 🇨🇦 in 🇺🇸
@xavierck.com
character and technical artist in gamedev and going to therapy about it co-founder and CEO @render-ready.com he/him Portfolio: https://xavierck.com Business/press inquiries: xavierck.3d@gmail.com
@unrealsource.com
The largest independent community for Unreal developers. Formerly Unreal Slackers. Newsletter: https://unrealsource.com Discord: https://discord.unrealsource.com Support us: https://ko-fi.com/unrealsource
@danctheduck.bsky.social
Chief Creative Officer: http://Spryfox.com Blog: http://lostgarden.home.blog @Danc@mastodon.gamedev.place Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: pr@doublefine.com
@awintory.bsky.social
Professionally curious about music. 🎶 for Journey, Eternal Strands, Stray Gods, Sword of the Sea, Pathless, Abzu, LEGO Fornite, Aliens Fireteam Elite, AC Syndicate etc 1/2 of BrushesAndKeys
@amohr.org
Xennial, Pixar R&D. Photos mostly - hit the 'Media' tab. Ally to all kind people of all kinds. Seattelite orbit. Photos my own unless reposted or credited. Always Alt Text. Never AI.
@aishization.bsky.social
Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@unconed.bsky.social
Professional shape rotator. More true than is convenient. https://acko.net/ https://usegpu.live/
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@maxvdm.bsky.social
Makes stuff! Video games and .°˖✧technical art✧˖°. previously ustwo Games currently The Line Animation
@gaminggamedev.bsky.social
David: Engineering Manager @ WB Games SF. Living in WA Proud Husband & Father, talks loud, and has ADHD. Still masking 😷 Views: My Own Prev: Telltale, Maxis ALT pfp: ink drawing of a Picori under a clover from Zelda Minish Cap ALT banner: Free Dad Hugs