Sangeetha
PhD candidate, UW Madison - physics-based simulation, scientific computing, numerical solvers.
@thegraphicsfrog.bsky.social
📃 Ph.D. student in Computer Graphics. ✍️ Geometry, Mathematics, GenAI, Video Games. ❤️ Calisthenics, Mandarin Chinese, Philosophy. I'm a 🐸 living in 🇨🇭.
@michael-moroz.bsky.social
Love physics simulations and rendering algorithms. Currently work at ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
@sussillodavid.bsky.social
Neural reverse engineer, scientist at Meta Reality Labs, Adjunct Prof at Stanford.
@sebdarses.bsky.social
Math Assoc. Prof. at Aix-Marseille (France) Currently on Sabbatical at CRM-CNRS, Université de Montréal Teaching Project (non-profit): https://www.highkholle.fr/ https://sites.google.com/view/sebastien-darses/welcome
@mohamedsayed.bsky.social
Senior Research Scientist @ Niantic I work on depth estimation, 3D reconstruction, and derivative applications. masayed.com
@dseyb.bsky.social
Research Scientist at Meta Reality Labs Former PhD student at Dartmouth College
@amonszpart.bsky.social
Research Scientist at Niantic Interests: CV, ML, DL, 3D reconstruction, image matching, Gaussian splatting, rendering
@keunhong.bsky.social
World Labs. Former research scientist at Google. Ph.D UWCSE. 📍 San Francisco 🔗 keunhong.com
@nobbis.bsky.social
Building Metascan • Founder Abound Labs • Prev: robotics at Willow Garage, hedge fund quant in London/NYC • From NZ
@nmwsharp.bsky.social
3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him personal website: nmwsharp.com
@gadelha.bsky.social
Research Scientist at Adobe Research. ML/3D/Graphics. http://mgadelha.me
@tszirr.bsky.social
Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :) He/him 🏳️🌈 Opinions are my own. https://alphanew.net
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@amirvaxman-dgp.bsky.social
Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
@aloopingicon.bsky.social
Research Director at CNR, head of Visual Computing Lab Messing with small triangles for ages. Guilty of providing the community with many buggy, but hopefully useful, tools
@ericbrachmann.bsky.social
Niantic Spatial, Research. Throws machine learning at traditional computer vision pipelines to see what sticks. Differentiates the non-differentiable. http://ebrach.github.io
@clairebraeuer.bsky.social
MSc CS @ ETH Zurich (CV, CG, ML/AI) Currently learning about point cloud registration for robotics. 📍Zurich
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@pltc.bsky.social
French post-doctoral researcher in computer graphics - GPU, geometry and rendering - he/him
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@geometry.gay
Geometry Processing PhD student @ MIT CSAIL. Prev. Meta, Disney Research. Mother of a half-dog, half-tornado and a baby seal. 🌈🏴🚩 she/her
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
@mvandepanne.bsky.social
UBC Computer Science; physics-based models of human movement; deep reinforcement learning; animation; robotics
@panthavma.bsky.social
Final year PhD student in stylized line rendering for videogames! I make rendering and gamedev tools in my free time... And mecha fighting games! https://panthavma.com
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@csprofkgd.bsky.social
#CS Associate Prof York University, #ComputerVision Scientist Samsung #AI, VectorInst Faculty Affiliate, TPAMI AE, ELLIS4Europe Member, #CVPR2025 Publicity Chair on X 📍Toronto 🇨🇦 🔗 csprofkgd.github.io 🗓️ Joined Nov 2024
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@elie-michel.bsky.social
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸. https://portfolio.exppad.com https://twitter.com/exppad
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@visionbernie.bsky.social
Prof. @UniFAU. We @CogCoVi study, how humans and computers can perceive the visual world. (he/him) 0 1 0 0 0 1 1 1 1 https://eggerbernhard.ch
@selfshadow.com
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@mattkeeter.com
✨ Weird CAD and graphics research ⚙️ Embedded software and Rust 🌎 Cambridge, MA 🏠 mattkeeter.com
@nholzschuch.bsky.social
Research Director at Inria. Author of ios_system, a-Shell and Carnets-Jupyter. He/Him
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@magrawala.bsky.social
Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation at Stanford. http://graphics.stanford.edu/~maneesh
@vdeschaintre.bsky.social
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring, inverse rendering. I also like photography, and baking, but I try to keep it under control! https://valentin.deschaintre.fr
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering