@theorangeduck.bsky.social
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
@mas-bandwidth.bsky.social
Multiplayer expert. Founder of Network Next, Más Bandwidth and Space Game LLC. Check out my latest articles at https://mas-bandwidth.com
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
@bobbyanguelov.bsky.social
Principal Programmer at Valve. Previous: WB, Ubisoft, Io-Interactive. Hobby Engine: http://esotericaengine.com YT: https://youtube.com/@BobbyAnguelov
@paulbehrens.bsky.social
Prof at Oxford Martin School working on food, energy, and climate change. Book: The Best of Times The Worst of Times: Futures from the Frontiers of Climate Science http://shorturl.at/lzCTZ #ClimateChange #ClimateAction
@skillup.bsky.social
YouTube sellout https://linktr.ee/skillupyt Business only: [email protected]
@danctheduck.bsky.social
Chief Creative Officer: http://Spryfox.com Blog: http://lostgarden.home.blog @[email protected] Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
@jkemppainen.com
VFX Lead Max Payne remake @ Remedy & indie solodev, founder Rovio animation studio Games | animations
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@techdesign.rocks
Tired of the AAA industry. Started a new london-based indie studio called Underdog. | prev. Splash Damage / Gears Tactics, Gears of War franchise. Passionate retrogamer. He\Him.
@gpu-feed-bot.bsky.social
If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m Please consider pinning the list. Maintained by @gfxnico.bsky.social
@lemire.bsky.social
Daniel Lemire is a Computer Science Professor at the University of Quebec (TELUQ). Daniel Lemire ranks in the top 2% of scientists worldwide according to Stanford University/Elsevier's 2024 ranking.
@ceafi.bsky.social
Dosentti. PhD (Econ). Retired from Finance Ministry. Still like Game Theory, Incentives, Antitrust, Macro, mostly from policy analysis PoV. U Wasa hallituksen jäsen. Opettelen uimaan EKU:n kilpauimareiden perässä. Kaikki tavanomaiset vastuuvapauslausekkeet
@tanelpoder.com
Creator of https://0x.tools, also a long-time computer performance geek. Perf & troubleshooting blog: tanelpoder.com. All onions are mine.
@rockpapershotgun.bsky.social
We write about PC games, and things to do with PC games, at http://rockpapershotgun.com.
@ericgojard.bsky.social
Software dev, bad puns, lots of random topics. Dog dad which qualifies for dad jokes. Multiplayer tech at Ubisoft. Opinions are mine but help yourselves, I have many left. He/Him/The Mildly Surprising Shrimp-Man.
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@hkeskiva.bsky.social
🇬🇧 I like picking stocks | 🇫🇮 Pidän osakepoiminnasta Book & course: https://holvi.com/shop/tahtaimessaosakkeet/ Substack: https://heikkikeskivali.substack.com/ Homepage: www.heikkikeskivali.com #stocks #investing #osakkeet #sijoittaminen
@srekel.net
Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three. ⚔️ DiscoGarage Games 📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2 🏹 Tides of Revival: Grand RPG in Zig 🌍 Open World Gamedev
@randomascii.bsky.social
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC he/him https://randomascii.wordpress.com/
@fawzi.zone
Creative Director on BGE2 @Ubisoft Award winning game designer, author, public speaker, serial expat, 1 of @thehabibis.show opinions are my own. he/him. 日本語OK🙆♂️
@tylerglaiel.com
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics! tylerglaiel.com
@zhugeex.com
Director of Research & Insights at Niko Partners. I analyze the video games market in Asia & MENA. I tweet insights about gaming + more.
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@wcduck.bsky.social
"Principal Code Janitor", Apex-engine, Avalanche Studios by day, professional home-cook by night! http://kihlander.net
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @[email protected]
@mikavehkala.bsky.social
Game industry professional; Finnish; He/Him; Data viz enthusiast; CTO @ Remedy; Opinions my own.
@villeruusutie.bsky.social
Principal Animation Programmer at Remedy working with Motion Matching, optimizations and own tech. Climber, acrobat, Aikido and Karate practitioner. Ex Wushu, Wing Tsun, Tang Lang, etc...
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen
@donw.bsky.social
Head of Rendering @ Pacific Light & Hologram Past: ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
@sinbad3d.bsky.social
Greybeard. Made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins. Baker, coffee nerd, Cat Dad. He/him Code: https://github.com/sinbad Blog: https://www.stevestreeting.com
@cydonianmilu.bsky.social
#GameDev with a decade+ experience. Made: Voidship and some other things. Worked on: Disco Elysium, Dream Engines, Good Robot, Unrest and plenty more. Next release hopefully: https://store.steampowered.com/app/2315110/Voidship_Redux/
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io