Sergey Rekuts
@davidhewitt.dev
Developing PyO3 to bring Rust 🦀 and Python 🐍 together. Working with the team at Pydantic to build software that developers love.
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@nathanhoobler.bsky.social
Pixel Pusher and Digital Illusionist @ Nvidia All opinions my own
@coreh.bsky.social
🦀🇧🇷 Developer/Designer @prelude.ltda Working on VARG, a love letter the MS-DOS “boomer shooter” classics, loosely inspired by Brazil's most iconic UFO case, using #BevyEngine Wishlist it on Steam: http://store.steampowered.com/app/3363970/VARG
@blackfrostgame.bsky.social
Official account for the survival game by Hinterland. Operated by @hinterland.bsky.social More Info: https://www.hinterland.com/creations/blackfrost Wishlist Here: https://store.steampowered.com/app/1586260/BLACKFROST_The_Long_Dark_2/
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
@duneawakening.com
Dune: Awakening is a multiplayer survival game set on an open world Arrakis shared with hundreds of players. Coming to PC June 10, 2025. #DuneAwakening Discord: http://discord.gg/duneawakening
@chrisbiscardi.bsky.social
Rustlang and Rustlang accessories * YouTube: https://www.youtube.com/@chrisbiscardi * Learn Rust: https://www.rustadventure.dev/ * Rust Discord: https://discord.gg/GJ5UfxzUcP * Party Corgi Content Discord: https://discord.gg/partycorgi
@rreverser.com
Sr. Principal Engineer at Cloudflare by day, WebAssembly consultant by night. You might also know me from my work on OSS tools and libraries (JS / Wasm / Rust) or Wasm DevRel at Google Chrome 📝 https://rreverser.com/ 📷 https://instagram.com/rreverser
@brendanduncan.bsky.social
Staff Graphics Engineer at Unity, WebGPU and WebGL. https://github.com/brendan-duncan
@gamingonlinux.com
News + Opinions. UK based. One person mostly. Content creator of many forms. Support on Patreon: http://patreon.com/liamdawe https://www.gamingonlinux.com (official account). Personal on @liamd.gamingonlinux.com Email tips: [email protected]
@bloomberg.com
The first word in business news. Newsletters: http://bloom.bg/newsletters Podcasts: http://bloom.bg/podcasts The Big Take podcast: http://trib.al/jtoXfuT
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@amplitudestudios.bsky.social
We are Amplitude Studios. Meet our teams, discover the studio and find open positions! Follow progress on our games: Humankind Game and ENDLESS Universe! 🌟 Wishlist #EndlessLegend2 on Steam now 🌟
@chrisoffner3d.bsky.social
Student Researcher @ Google MSc CS @ ETH Zurich (@ethzurich.bsky.social) Visual computing, 3D computer vision, Spatial AI, ML, and robotics perception. 📍Zurich, Switzerland
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @[email protected]
@mimus.bsky.social
Project Technical Director at Creative Assembly working on a sequel to Alien: Isolation. Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@voxels.ca
Voxel Art and Animation 🐟 Co-founder/Creative Director/Goblin @bunnyhug.games 🐰 Made Moonglow Bay and many other things Voxel Art Teacher 👨🏫: https://voxels.ca/ Bi 🏳️🌈 he/they EN/FR/PT-BR
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@xanderstudios.eu
Graphics Programmer Intern @ Ubisoft 18 years old | he/him | Montpellier, France 🇫🇷 Français/English/Norsk OK Game engines, computer graphics, real-time rendering, photography, art, urban planning, language learning… BSc Student Game Dev
@larstofus.bsky.social
Gameplay programmer and former gamedev professor. he/him Blog: https://larstofus.com/
@andyzawadzki.bsky.social
Senior Game Designer @ Raw Power Games // Prev: CDPR, IO Interactive // Board Game Enthusiast
@dneto.dev
WebGPU and Vulkan shader language standards and tooling. I work at Google, on the Chrome team. I'm also on Mastodon. @[email protected] Canadian, eh He/him
@aoif.bsky.social
it's ee-fa goddamnit • principal technical artist on total war @ Creative Assembly • anything here is my own silly views • she/her • 🏳️🌈🏳️⚧️ • aberration.digital
@eliasdaler.bsky.social
Making a game that actually runs on PlayStation 1. https://edw.is/
@pudi.bsky.social
Programming, shaders and other fancy things | 🏳️⚧️ https://www.shadertoy.com/user/panna_pudi
@kirillosenkov.com
(Unofficial) VP of Developer Productivity at Microsoft. Developer tools, engineering systems, .NET, C#, Roslyn, Visual Studio, Editor, WPF, Avalonia, MSBuild.
@shader-slang.bsky.social
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | [email protected]
@gibiz.bsky.social
The world's leading games industry website. Got something to tell us? Email [email protected]
@reneesky.bsky.social
Twitch Partner, YouTube Partner, Author, Creative Director of SkyNation Publishing, Creator Relations Manager for Hooded Horse. www.skynation.info/ for books twitch.tv/reneesky for streams youtube.com/@ReneeSky for city builders
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen
@nicbarker.com
Open source developer & programming educator. github.com/nicbarker for my projects. https://www.youtube.com/@nicbarkeragain for programming videos. ex engineering @canva & game dev @cerebralfix
@pagghiu.bsky.social
Principal Research Scientist@NVIDIA (Omniverse Physics) Author of "Sane C++ Libraries" https://github.com/Pagghiu/SaneCppLibraries Videos: https://youtube.com/@Pagghiu Site: https://pagghiu.github.io Opinions are my own.
@patriksvensson.se
Father. Husband. Programmer. Microsoft MVP. GitHub Star alumni. Likes OSS, compilers, programming. Cake, Spectre.Console. Ally ✊🏾🏳️🌈🏳️⚧️♀️(He/Him) @[email protected] Stockholm archipelago, Sweden
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@simonschreibt.bsky.social
⭐VFX Portfolio: https://www.artstation.com/simont 📝Game Art Tricks: https://simonschreibt.de/ 💌Newsletter: https://simonschreibt.de/newsletter/ 🌳Linktree: https://simont.de/ 👋Discord: https://discord.simonschreibt.de 🚀My game: https://tinyurl.com/p3d9vtb9
@itch.io
Open indie game marketplace and DIY game jam host Account support? Email [email protected] ❗📢 You can use your itchio URL as your Bluesky username, check here: https://itch.io/user/settings/bluesky
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@lydmartin.bsky.social
Sound purveyor for games! Done work on: Sable, GoNNER, Dome Keeper, Bad North, Hidden Folks, Owlboy, Among the Sleep, Tiny Glade, Townscaper, Manifold Garden
@jon-valdes.bsky.social
Wearing all the hats I possibly can at the Frostbite Rendering team