Sergey Rekuts
@humus512.bsky.social
Co-founder at Elemental Games. Previously: Epic Games, Avalanche Studios, AMD.
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@donw.bsky.social
Head of Rendering @ Pacific Light & Hologram Past: ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@grujicbr.bsky.social
co-founder & cto alphachannel graphics & engine & tools @playtankhead.bsky.social Former Lead Graphics Programmer
@fcifacia.bsky.social
Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them flashypixels.wordpress.com
@danielquach.bsky.social
Senior Graphics Programmer on Subnautica 2 @ unknownworlds.bsky.social - Previously Suicide Squad: Kill The Justice League, Just Cause 4, Ghost Recon: Wildlands, Pix the Cat 🇬🇧/🇫🇷
@hazejay.bsky.social
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
@keengamesstudio.bsky.social
We're Keen Games, an indie studio based in Frankfurt, Germany. Enshrouded is now available in Early Access on Steam and GeForce Now! https://linktr.ee/enshroudedgame #gamedev #indiedev
@skarolewics.bsky.social
Working at Respawn Entertainment on the Star Wars Jedi team, doing a bunch of rendering stuff. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own. http://stevekarolewics.com
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@warheart.bsky.social
Principal Graphics Programmer at Creative Assembly. Alien: Isolation Sequel. Prev. Hyenas, Halo Wars 2. Views are my own.
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@alice-i-cecile.bsky.social
Full-time engine dev for Bevy: an open source Rust game engine. I design games, make all manner of things, and occasionally go outside ;) Once upon a time I was a plant ecologist!
@liveplusplus.bsky.social
Generic hot-reload for C and C++. Supports Windows, Xbox One, Xbox Series X|S, PlayStation®4 and PlayStation®5. https://liveplusplus.tech
@desktopfolder.bsky.social
Minecraft tech & speedruns. Programming (C++, Python, Rust). EN/FR. MCSR Streams @ twitch.tv/DesktopFolder, tech & other videos @ youtube.com/DesktopFolder
@pcwalton.bsky.social
Programming languages and graphics person. Rust compiler developer, Firefox hacker, Bevy contributor.
@bruce.io
Polyglot programmer, technical manager, serial hobbyist. Loves: ⚗️ #ElixirLang, 🦀 #RustLang, 🔴 #RubyLang Learning: ♾️ #UnisonLang, ⭐️ #GleamLang. Looking for what's next! See: https://www.linkedin.com/in/wbruce ✍️ 2 x @pragprog.com author 🌲 PNW, USA
@elmowilk.bsky.social
Developing “Times of Progress” with #rustlang & #bevy Steam: https://cutt.ly/fwSagz1u Presskit: https://cutt.ly/swSaksbv Join the Closed Beta: https://cutt.ly/Kevjy1gL
@manpat.patrick-is.cool
@_manpat on birdsite | @_manpat.mastodon.social | @manpat on cohost https://patrick-is.cool/
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@ericniebler.com
C++ core compute libraries tech lead at @nvidia, husband, father, @isocpp member, former nomad, and sometimes artist wannabe. opinions are my own he/him
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@superluminal.eu
Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@bobbyanguelov.bsky.social
Principal Programmer at Valve. Previous: WB, Ubisoft, Io-Interactive. Hobby Engine: http://esotericaengine.com YT: https://youtube.com/@BobbyAnguelov
@valvesoftware.bsky.social
We "love" making games "Updating" Steam and "Making" New hardwares. For support, visit the Actual account: @valvesoftware.com (Parody)
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@rustlab.it
The international conference about Rust in Italy. (Florence, 2nd-4th November, 2025)
@foundation.rust-lang.org.web.brid.gy
The Rust Foundation is an independent non-profit organization to steward the Rust programming language and ecosystem, with a unique focus […] [bridged from https://foundation.rust-lang.org/ on the web: https://fed.brid.gy/web/foundation.rust-lang.org ]
@lpalmieri.com
Author of zero2prod.com, a book on backend development in Rust, and https://rust-exercises.com. Building pavex.dev, a new Rust web framework. Principal Engineer at Mainmatter. Opinions are my own. He/him. @algo_luca on Twitter.
@ciuravictor.bsky.social
Principal Engineer - 🦀Rust/C++ Tooling at Microsoft, ex Visual C++ team, ex @caphyon, ex @advinst lead, @ClangPowerTools creator, he/him
@eurorust.eu
EuroRust is a 2 day conference for the European Rust community. We cover all things Rust. Presented by @mainmatter October 9th+10th 2025, Paris & online