@nmwsharp.bsky.social
3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him personal website: nmwsharp.com
@andrewhelmer.bsky.social
Rendering at Respawn Entertainment. Previously Luxology, The Foundry, Google. Enthusiast landscape photographer (andrewhelmer.com). All views my own. He/him.
@diwlevin.bsky.social
Sometimes professor sometimes nvidia research scientist all-the-time loud mouth Opinions are my own and do not represent either of my employers
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@dcoeurjo.bsky.social
Research Director at @cnrs.bsky.social and @LIRISLyon, GdR IG-RV, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@bsky.rayspace.xyz
Computer Graphics、特にMonte Carlo Ray Tracingに興味があります。 Dynamics Simulationもちょっとやっていました。 - https://rayspace.xyz - https://github.com/shocker-0x15 - https://twitter.com/Shocker_0x15
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@geometry.gay
Geometry Processing PhD student @ MIT CSAIL. Prev. Meta, Disney Research. Mother of a half-dog, half-tornado and a baby seal. 🌈🏴🚩 she/her
@soleigh.bsky.social
ADHD art goblin, animator, puppet builder/fabricator, mini things, server dad, craft obsessed. To hell with your "ai". They/she. https://ko-fi.com/jsoleigh
@elmore.zone
visual + ui designer & music composer for video games he/him — Seattle, WA current: sr. brand designer @ (redacted) prev: bungie portfolio: elmore.design music: satellitesound.net reel: https://youtu.be/SzeH4I37UVs videos: youtube.com/@mythicresonance
@pabastien.bsky.social
Formerly Animation, Now Game Dev Drew Cartoon Dogs Writes at Mischief
@holographic.pink
kelsey irene • she/her • scenario writer • character designer • 3D generalist • gradient wizard • topology enjoyer • dangerously competent • http://ko-fi.com/holographicpink
@dominictarason.com
Veteran freelance games crit & PR. Hyped for indie games & mods. Bylines on RPS, PC Gamer, PCGamesN. Find my work, Steam curation & contact info below - He/Him Find me elsewhere online at dominictarason.com Contact email: [email protected]
@unormal.bsky.social
A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. 🏆Deloitte Fast 500 🏆Red Herring Top 100 Private Companies 🏆IGF Narrative. 🚀Hugo nominated Caves of Qud Sproggiwood pronoun* BLM
@glassrevolver.bsky.social
head of glass revolver we're making We Kill Monsters: https://store.steampowered.com/app/1792460/We_Kill_Monsters/
@standplaatskrk.pl
Your favorite poster's favorite poster. I curate memes so you don't have to. Parkinson's and Long Covid, always tired. paypal.me/StandplaatsKRK linktr.ee/standplaatskrk ¡No Pasaran! old enough to be your dad, he/him
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@godotengine.org
Your free, open-source game engine 🎮🛠️ Develop your 2D & 3D games, cross-platform projects, or even XR ideas! 🔗 https://links.godotengine.org/
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@dryad.technology
glitch girl — I do not trust this place and would prefer you follow me on Mastodon https://mastodon.social/@mcc — Avatar by Egypt Urnash — she/her — 🏳️⚧️🏳️🌈
@chiltonm.bsky.social
Former boy adventurer, now Unwinnable columnist. Also found at PC Gamer, Kill Screen, Bullet Points, Heterotopias. chiltonm.bearblog.dev
@jametc.bsky.social
animator/illustrator in Vancouver worked on some Netflix cartoons, contributed to some art books, etc art tag: #artpost 🖼️: instagram.com/my2k 🎨: cara.app/jam-etc 🌐: http://jam-etc.ju.mp/ 🍕zine: https://ko-fi.com/s/26cc6eb2aa
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@keano.bsky.social
🇳🇱✨ Creative Director & Founder @veelpoot.com | Senior Game & Narrative Design (Marvel's Avengers, Lordbound) | Miniature Painter 🎨 Making BRUTALISK, a Half-Like FPS... and MORE! 💀
@joewintergreen.com
video game dev. weird west, adios, influx redux, etc buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/ internet blog on the internet: https://www.joewintergreen.com/ friendly dev chat: http://discord.gg/TyexPhe he/him
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟 💙💛
@elie-michel.bsky.social
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸. https://portfolio.exppad.com https://twitter.com/exppad
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@headwaregames.bsky.social
Creator of Hollowbody, Chasing Static & Guard Duty. www.headwaregames.com
@brunolevy01.bsky.social
Researcher in computational physics,, Scientific director of Program Inria Quadrant 2018-2022 director of Inria Nancy G-Est, ERC GOODSHAPE-VORPALINE, #riscv ambassador
@docseuss.bsky.social
ADIOS. HARDSPACE. PARATOPIC. Narrative Designer. Creative Director. Game design consultant. http://patreon.com/docgames http://medium.com/@docseuss http://paypal.me/stompsite