@pjbomb2.bsky.social
Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
@eliasdaler.bsky.social
Making a game that actually runs on PlayStation 1. https://edw.is/
@velyn.somepage.org
game dev, of the programmer sort, online subclass views, opinions, etc. are my own. she/they https://mastodon.gamedev.place/@Velyn
@sylefeb2.bsky.social
I am a researcher-maker-hacker focusing on Computer Graphics with a #retro, #fpga gaming twist. I am also very much into #3dprinting and #electronics. These days I enjoy making #graphics hardware on fpga, using a language I developed, #Silice
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@noah.exposed
Software dev, mostly graphics/d3d12 stuff Amateur painter Awful at sewing Average at videogames Against hate 🏳️🌈
@professeurpoire.bsky.social
@krizzlica.bsky.social
graphics programmer, musician, training artist. obsessed with beauty.
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@jakubtomsu.bsky.social
20. Solo indie gamedev, Custom game engines, Odin. Working on a brutal retro FPS game with space warping http://jakubtomsu.github.io
@lukehibbert.bsky.social
22. Master's graduate in Computer Science for Games. LinkedIn: https://www.linkedin.com/in/luke-hibbert-7b7a37175/ Portfolio: https://lukehibbertportfolio.wixsite.com/gamedev
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@ipotrick.bsky.social
@fireflyinthedusk.bsky.social
I'm making DuskEngine, a game engine written in C++ with support for scripting in other languages (Lua at the moment). It can run on Windows & Linux (OpenGL and soon Vulkan) and MacOS (Metal).
@manpat.patrick-is.cool
@_manpat on birdsite | @_manpat.mastodon.social | @manpat on cohost https://patrick-is.cool/
@jakedelmastro.com
Game Developer/Programmer/Composer. Making Pirate RPG, A Short Odyssey (He/Him) 🇨🇦 I make games with my own engine https://store.steampowered.com/app/2818690/A_Short_Odyssey/?utm_source=bsky
@philipmoddev.bsky.social
Passionate Video Game Developer & Full Stack Engineer who is enthusiastic about Graphics Programming & Mathematics.
@limepixl.bsky.social
Software Engineer that is passionate about computer graphics, light transport theory and rendering. he/him/them https://limepixl.github.io
@bottosson.bsky.social
Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab. Whishlist now! https://store.steampowered.com/app/3079100/Island_Architect
@acerola.gg
Graphics Programming Youtuber Formerly Intel, Sony Studio Bend https://www.youtube.com/@Acerola_t (business: [email protected])
@gikster.bsky.social
- 2nd Year Graphics Programmer @BUas - Blog/Portfolio: gikster.dev - Currently working on my personal Vulkan renderer - Massive Star Wars nerd - 19, he/him - From 🇷🇴
@demoness.dev
au ra fox girl - ffxiv addict - indie game dev - voice actress - english/bokmål/日本語 trans rights - funky links - castingcall.club/DemonessFreya github.com/DemonessFreya
@jrouwe.bsky.social
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
@tracefree.bsky.social
gamedev / enginedev / black hole physics / quantum information / 3D tech art / godot / blender / C++ / rust vienna / austria he / him blog: https://rie.codeberg.page/ https://github.com/tracefree co-organizing https://www.meetup.com/godot-usergroup-austr
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@akien.bsky.social
@godotengine.org project maintainer & co-founder at @w4games.bsky.social (he/him). Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen. Also on: @[email protected].
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@jbakergraphics.bsky.social
Engine Programmer @idSoftware (personal account) BSEE CpE - C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@redblobgames.com
Hi! I'm Amit Patel. I explain algorithms and math with interactive web pages (incl. pathfinding, hexagons, procgen maps, voronoi). Wrote Solar Realms Elite; helped w/Barren Realms Elite and Realm of the Mad God. https://www.redblobgames.com/
@jam2go.com
James Dalzell Hodge / Digital Artist / Musician / ♊️ / (former) Florida Man / Made Kitten Burst / Making GANGSTALK
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @[email protected]