Mikael Hermansson
🇸🇪 Developer at W4 Games, working on #GodotEngine. Previously at Frostbite, Avalanche and others.
Creator of the Godot Jolt extension.
@selaco.bsky.social
Lead developer behind Noisy Shooter 'Selaco' Netherlands ✉ contact@alteredorbitstudios.com 🎮 http://store.steampowered.com/app/1592280
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@landfall.se
Indie studio and makers of Totally Accurate Battle Simulator, Stick Fight, ROUNDS, Clustertruck, Air Brawl and Knightfall: A Daring Journey! Published Content Warning. Latest release: HASTE 🏃out now!
@landervr.bsky.social
Freelance artist and gamedev, working on PVKK and more. 🎨 www.landervanregenmortel.com/links
@regularstudio.bsky.social
Motorslice dev Wishlist - https://store.steampowered.com/app/2830030/MOTORSLICE/ Discord - https://discord.com/invite/pEd3TghTU2
@mode13h.dev
Unconventional #swengineer 🏙 and passionate #gamedev 🌃. Working on my 🕹 game engine 🎮, find details @ tofuengine.org Father of a daughter 👩 and two dogs 🐶🐶. Music lover 🎶 and amateur musician 🎸. Not eating animals 🥗. Read my blog 📖 @ mode13h.dev
@bromeon.bsky.social
Gamedev and open-source enthusiast :) Member of Godot's GDExtension team + author of Rust bindings @godot-rust.bsky.social. I occasionally develop small games and participate in jams, see https://ldjam.com/events/ludum-dare/54/stardust-slingshot
@jolexxa.bsky.social
chickensoft girl 🐤 building games and tools in c# for the 🤖 #godot game engine https://chickensoft.games — 20+ open source #gamedev tools cross platform apps with 🎯 #dart and 🐦 #flutter at 🦄 @vgventures.bsky.social thoughts are my own (i hope)
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
@simondev.bsky.social
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@superluminal.eu
Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
@gonzelvis.bsky.social
Artist + Gamedev. Making Stunt Xpress 🚚. Wishlist: https://s.team/a/2645830 Discord : https://discord.gg/VapmEkx3Hm FKA: Art/Film Director, MoGraph + Animation. <3 #blender3d & #GodotEngine <3
@bippinbits.bsky.social
Game Jam lovers. Working with Godot. Made Dome Keeper. Making PVKK - Planetenverteidigungskanonenkommandant & others.
@picster.bsky.social
Part of Bippinbits 🧡 Working on PVKK: Planetenverteidigungskanonenkommandant & Dome Keeper during the day. Solo hobby dev making Engraving at night.
@mikeklubnika.bsky.social
I make experimental games & weird music! website: https://mikeklubnika.com/ music: https://mikeklubnika.bandcamp.com/ email: mikeklubnika@gmail.com
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app
@skiph.bsky.social
VFX/technical artist, currently Art Director on Nullstar: Solus, formerly at Drop Bear Bytes ✦ I make shiny things ✦ Looking for work!!
@eatpantgames.com
Eat Pant Games. We’re just a tiny family team from New Zealand making the absolutely adorable 3D platformer - Teeto! 🩵 Wishlist and play the demo on Steam! http://s.team/a/2783370
@arnklit.bsky.social
Independent Game Developer. Luddite. Interested in FOSS Development. Creator of Shell Fur and Waterways for Godot. Game Worker's Unite Ireland Member. he/him.
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@lize.bsky.social
Game dev who loves making procedurally animated critters and does so as often as possible. Developing Cookie Gardening, and also an unnamed life sim about moons with evolving ecosystems. Owner of Meep Engine: https://www.meepengine.com/
@qazitv.bsky.social
👨🏽💻 Game Dev & Founder of Megastorm Games 🌽 Currently making SHOTGUN FARMERS shotgunfarmers.com
@helmut-g.bsky.social
formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro) interests: game dev, graphics, physics, .NET, C# @HelmutG@mastodon.gamedev.place
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@belgianrenderer.gijskaerts.com
Graphics nerd - Rendering Engineering Lead @ Roblox. Previously Rendering TD at Deviation Games. Graphics lead on Halo Infinite. Graphics engineer on Halo 5, Age of Empires/Mythology, and more! Also on Mastodon: @gkaerts@mastodon.gamedev.place 🇧🇪🇨🇦
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@newincpp.bsky.social
High Empress of Compute Units at Remedy, typo queen, Movie lover and Linux fan
@georgebatch.bsky.social
I am to blame for Bird Alone & Far from Noise & Hot Date. Soon to blame for several new ones. georgebatchelor.com | he/him
@coreh.bsky.social
🦀🇧🇷 Developer/Designer @prelude.ltda Working on VARG, a love letter the MS-DOS “boomer shooter” classics, loosely inspired by Brazil's most iconic UFO case, using #BevyEngine Wishlist it on Steam: http://store.steampowered.com/app/3363970/VARG
@thebirdmountain.bsky.social
Head of Community @landfall.se 🙌 Lover of questionable home decor, gold eyeshdow and expensive meals 🌈👽📷
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@diharaw94.bsky.social
Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@stuartcarnie.bsky.social
InfluxData • Godot • OpenEmu • Swift • Rust • C++ • macOS • iOS • Metal • He / Him • Based in 🇦🇺