@backlon.com
Currently working at Google. Formerly Verge, Android Central, PreCentral, iMore, etc. Posts about bikes, tech, and whether or not today is Friday.
@moralrecordings.bsky.social
Reverse engineering is good and also for everyone · Macromedia Director team at ScummVM · Non-binary · They/them https://moral.net.au https://twitch.tv/moralrecordings
@hytradboi.bsky.social
Have you tried rubbing a database on it? https://www.hytradboi.com/2025
@fdsignifier.bsky.social
@x86.lol
#x86 #riscv #rust #haskell #cpp #nixos 🌍🇪🇺🇩🇪🇷🇴🇪🇸🇺🇦 | Mastodon: @blitz@infosec.exchange | Matrix: @blitz:chat.x86.lol | Web: https://x86.lol/
@leeborg.bsky.social
artist. cyborg. professional enthusiastic weirdo. posts about electronics, making stuff, vintage tech, sometimes outer space. leecyb.org they/he/iel 🏳️⚧️⚧️ En/Fr 🦯🦮
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen
@richardkogelnig.bsky.social
fascinated by (too?) many things. Engineering, Psychology, Music, Game design ... Working on the Havok Navigation SDK @RichardKogelnig@mastodon.social
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@robpike.io
Long career as a dilettante at Bell Labs Research and Google, mostly building weird stuff no one uses, but occasionally getting it right, such as with UTF-8 and Go.
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@jcash.bsky.social
Co-founder & CTO www.refold.io Developer www.defold.com Mastodon: https://mastodon.gamedev.place/@jcash Twitter: https://www.twitter.com/mwesterdahl76 LinkedIn: https://www.linkedin.com/in/jcash/ Blog: https://www.sizeofvoid.com Ex UDS, Avalanche Studios,
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@mimus.bsky.social
Project Technical Director at Creative Assembly working on a sequel to Alien: Isolation. Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
@gjoel.bsky.social
Chair Raving Graphics Programmer loopit.dk/publications shadertoy.com/user/hornet
@thejare.bsky.social
Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
@datgame.bsky.social
Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
@ddiakopoulos.bsky.social
I make stuff sometimes?! when i’m not doing life things, i shepard a research engineering team at apple
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@marc-b-reynolds.bsky.social
https://marc-b-reynolds.github.io/ https://mastodon.gamedev.place/@mbr
@thefranke.bsky.social
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus. https://tobias-franke.eu/
@emidoots.com
She/her. Developing machengine.org, the #ziglang game engine & graphics toolkit. Principal engineer @ Sourcegraph. Pianist, gardener, and keeper of kittos.
@stewartlynch8.bsky.social
10x Editor, FramePro, FastFind, VMem, Ex Lionhead. Low level core coder, tools, tech, perf. https://10xeditor.com
@matt.godbolt.org
Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights. he/him
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@georgebsocial.bsky.social
Co-founded the original 3D Realms/Apogee. Published, funded, produced & created many games. Known for Duke Nukem 3D. Game designer, artist, programmer. linktr.ee/georgebsocial
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@chetsucks.com
I make games - co-op games - Left 4 Dead, portal, etc - now The Anacrusis.