@aishization.bsky.social
Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
@rebeccafernandez.bsky.social
Senior Graphics Programmer at Nixxes Software. Previously TT Games and WeirdBeard Games. Also interested in symphonic metal, hiking, cycling infrastructure, and sustainability. Aussie recently returned from The Netherlands.
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@loosche.bsky.social
RenderCore2 at Frostbite (ex-Bungie). My opinions are my own, not those of my employer.
@rollingshark.bsky.social
Rendering and Engine programmer. Now: Santa Monica Studio. Past: Deadpool, CoD:AW, Firewatch, God of War and Apex Legends. Opinions are my own.
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@ruby0x1.ca
narrative designer / tech witch / game designer / writer / art / audio •👩💻Mossfield Origins/Archives • co-founder https://anypercent.studio • creator https://createwith.luxe • http://wren.io • mov ax,13h • she/her 🏳️⚧️🏳️🌈
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@deadidlegames.bsky.social
Dead Idle Games is Laura Hunt (coding, writing, audio) & Thomas Möhring (art). We make weird little pixely games. If On A Winter's Night, Four Travelers: 🚂💀 http://store.steampowered.com/app/1603980/ Working on The Many Sins of House Ocampo!
@pzurita.bsky.social
Lead Principal Rendering Engineer @ 2K Sports Lab. Opinions are my own.
@atomicrmw.bsky.social
Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@bombsfall.bsky.social
Scott Benson. Artist/ Animator/ Writer/ Videogame Person. Light Night Work Club/ Night In The Woods. Same handle on Twitter and Instagram. You can always find me at Bombsfall.com.
@brandon.insertcredit.com
Director of @necrosoftgames.com, panelist on the @insertcredit.com show, GDC advisor, recovering journalist, and resident of the city of Oakland California.
@writnelson.bsky.social
Running @StrangeScaffold. Writing for Stranger Things VR, Hypnospace Outlaw, and more. BAFTA nom. Christian! He/Him.
@programancer.com
Dev @Retroware -Games, Pixels, Music- WIP: TASQ! OUT NOW: Prison City and Dumpy & Bumpy! ❤️Support: http://patreon.com/programancer 🚫No unsolicited ideas/critique! I'll ask if I want it.
@amora.ink
Raising a wonderful little human, a fluffy old cat, a few carnivorous plants, and a bunch of virtual pets. And I also draw, I guess! That wasn't supposed to rhyme. See my work at: https://amora.ink/ Brazilian/Canadian 🇧🇷🇨🇦 She/her 💜
@tylerglaiel.com
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics! tylerglaiel.com
@sora-sakurai.bsky.social
ソラ(Sora)代表 ゲームデザイナー/ゲームディレクター 『星のカービィ』『大乱闘スマッシュブラザーズ』など。 とりあえずアカウント作ってみました!
@yazzmat.bsky.social
松野泰己🐈⬛ 猫と料理とキャンプ、たまにゲーム開発 代表作「伝説のオウガバトル」「タクティクスオウガ」「ファイナルファンタジータクティクス」「ファイナルファンタジーXII」等 各種ゲームのデータや攻略に関するご質問には回答を控えさせて頂きます。また、ご要望や不具合等につきましては各IPの販社カスタマーサポートへご連絡くださいませ。 https://www.algebrafactory.com/
@kimimi.bsky.social
AKA Kerry Brunskill. Hi and/or sorry They/She 🏳️🌈 Freelance writer - hire me! Contributing writer @pcgamer.com Come smother yourself in rare/retro/rareretro/weird/normal/enthusiastic gaming goodness: https://kimimithegameeatingshemonster.com
@selfresonating.bsky.social
Bearded Code Monkey. Currently helping make Decima tick at Guerrilla Games. Previously Engine Tech Wizard at Q-Games. My opinions are my own.
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@leighalexander.bsky.social
Story, games, procgen, bad futurism, spooky AI. Everything is narrative design. she/her https://linktr.ee/leighalexander
@ynoham.bsky.social
Indie solo-developing retro-3D shooter Gunmetal Gothic. “why-no-ham” https://discord.gg/vYgVAejVnG | https://ynoham.com
@gjoel.bsky.social
Chair Raving Graphics Programmer loopit.dk/publications shadertoy.com/user/hornet
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟 💙💛
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@diharaw94.bsky.social
Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
@fusha.moe
I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻