@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@redfx.bsky.social
Hey, I'm Nick, a realtime vfx artist from NZ. Looking forward to getting in touch with my fellow devs!
@stanard.bsky.social
Principal Engineer in Xbox Graphics Former Engine Programmer at PlayStation Optimization Specialist Raytracing Enthusiast
@asawicki.info
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@jontology2.bsky.social
Rendering Dev - Doing the R&D thing at @SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
@rocketmoose.bsky.social
Engineering Director, Central Technology at Bungie. Miikhaal, raveler of enigmas. My opinion is mine alone. He/Him
@bigevilboss.bsky.social
Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
@icetigris.bsky.social
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
@jbakergraphics.bsky.social
Engine Programmer @idSoftware (personal account) BSEE CpE - C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@biovf.bsky.social
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@brianpeek.com
Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below! https://ganksoft.com/ https://brianpeek.com/ https://github.com/BrianPeek/
@belgianrenderer.gijskaerts.com
Graphics nerd - Rendering Engineering Lead @ Roblox. Previously Rendering TD at Deviation Games. Graphics lead on Halo Infinite. Graphics engineer on Halo 5, Age of Empires/Mythology, and more! Also on Mastodon: @[email protected] 🇧🇪🇨🇦
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @[email protected]
@diharaw94.bsky.social
Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
@fusha.moe
I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻
@zpostfacto.bsky.social
Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟 💙💛
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@lexdev.net
Senior Render Programmer @IOInteractive 🎮 Glacier ❄ | Project 007 | Project Fantasy prev @Ubisoft
@kaymanv.bsky.social
Quadbender, nice nice. Environment technical artist @ThatsNoMoon. Previously environment technical artist @Guerrilla & @Shapefarm.
@mikebithell.bsky.social
Director of video games. Currently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@eelkeschipper.bsky.social
Lead Game Programmer Guerrilla. #HorizonForbiddenWest & #HorizonZeroDawn. Formerly Lead Programmer Two Tribes Games. (he/him)
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@logicalerror.bsky.social
Previously at Unity and Roblox. Created level design tools http://realtimecsg.com & Chisel: http://bit.ly/3Z1mohh Former indie dev, creator of Zombie Gunship and Gunship X GDC speaker: http://bitly.ws/au5r
@rebeccafernandez.bsky.social
Senior Graphics Programmer at Nixxes Software. Previously TT Games and WeirdBeard Games. Also interested in symphonic metal, hiking, cycling infrastructure, and sustainability. Aussie recently returned from The Netherlands.
@eeoor.bsky.social
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@gabrielsassone.bsky.social
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@bryanmcnett.bsky.social
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
@thejare.bsky.social
Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
@bobbyanguelov.bsky.social
Principal Programmer at Valve. Previous: WB, Ubisoft, Io-Interactive. Hobby Engine: http://esotericaengine.com YT: https://youtube.com/@BobbyAnguelov
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | [email protected]
@gjoel.bsky.social
Chair Raving Graphics Programmer loopit.dk/publications shadertoy.com/user/hornet
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@iridiumgamedev.bsky.social
Director of Technology @SantaMonicaStudio. Wearer of many hats, both figuratively and literally. SMS.playstation.com https://www.mobygames.com/person/428372/jonathan-burke/ https://twitter.com/IridiumGameDev