mattsnippets
Developer, makin' games.
Check out Green Again ➡️ https://store.steampowered.com/app/2718440/Green_Again_Demo/
Green Again Discord: https://discord.gg/pMFppmaEWh
@mrt3d.bsky.social
Founder Vermont Digital Arts & the original Boston Unity Group, 3D - XR Artist, Indie Game Developer, Volumetric Filmmaker & Nutter - #XR #VR #Immersive #GameDev
@sublexical.net
🇨🇦 indie #gamedev making It Consumes - an arena-FPS where you see by beating your heart steam page: https://store.steampowered.com/app/2371060/It_Consumes/ other links: https://linktr.ee/sublexical
@kiroteam.bsky.social
Indie game studio working on Souno's Curse: An atmospheric action platformer with metroidvania elements, hand drawn art and a moving story about regret and living in the moment. Wishlist 🎮 http://bit.ly/3D8E90C
@oskaraleksander.bsky.social
Game developer🐧 RPG Chess♟️⚔️ "It's chess but also a turn-based RPG" Wishlist on Steam👇 https://store.steampowered.com/app/3383450/RPG_Chess/
@dakotadraws.bsky.social
Artist, Solo Game developer and avid gamer! I post art of many kinds (Sometimes suggestive)
@lemonaizeris.bsky.social
Indie game developer based in Finland JRPG, Roguelite/Roguelike, Deckbuilder enthusiast Working with @dirgagames.bsky.social on THYSIASTERY -> Wishlist on Steam https://store.steampowered.com/app/3140180/THYSIASTERY/ #gamedev #indiedev
@dirgagames.bsky.social
https://store.steampowered.com/app/3140180 THYSIASTERY, a dungeon crawler RPG featuring traditional roguelike and turn-based gameplay rendered in a retro-inspired artstyle. http://thysiastery.com
@studiofirlefanz.bsky.social
Upcoming Cozy Gardening Story Game 🌿📜 Plant colorful crops, meet adorable friends, and deal with the bureaucracy of landownership!!! ⭐ Made by two beings from Berlin 🥰
@unomelon.bsky.social
Wishlist Allumeria! - https://store.steampowered.com/app/3516590/Allumeria/ Discord: https://discord.gg/Ddh3acCtVx I like making low-fidelity first person games. I use #OpenTK, #Unity #Godot and #Raylib
@jonnyjgamedev.bsky.social
I'm a Software Engineer and game designer of over 12 years, I love game devs and am currently living the dream working at Owlchemy Labs ! Portfolio: https://www.behance.net/Jonathanj?locale=en_US&
@commuter.games
https://commuter.games Entertainment goes VRooommm. 🚗 Standalone VR indie dev by @skyarcher.dev. Downtown Club • Neodori Infinity • V-Speedway
@cgprograms.com
👨💻 Software Engineer and Game Developer 🥽 Virtual Reality Fanatic ✍️ Tech and Fantasy Writer 🥁 Drummer ✡️ Proud Jew https://www.cgprograms.com/
@steelwolfstudios.com
Forged in Steel, Unleashed in VR Developing Cranked, a sci-fi adventure-based action fighter for VR. https://steelwolfstudios.com/ https://discord.gg/JUG62HBTGC
@rgarat.bsky.social
Currently working on Cleared Hot, Worked on Cleanup Crew at Magical Beast Games, Was Lead Programmer at Ironhide Games 2013-2022, also @rgarat at twitter
@elthen.bsky.social
Pixel Artist & Game Devourer 👾 Currently not open for commissions. 🖌 https://linktr.ee/elthen
@boneypunch.bsky.social
Aspiring horror game designer of 1bit horror pixelart and lowpoly psx models Currently working on 1-Bit horror stories. A horror point and click adventure Tags - #lowpoly #gamedev #1bit #psx #DSDemake
@digitalsungames.com
🎮 Creators of Moonlighter & The Mageseeker. 🏰 Now working on Cataclismo, our fortress builder RTS. ✨ Wishlist Moonlighter 2! https://tinyurl.com/WishlistML2 💬 Join our Discord! discord.com/invite/BFWrAfxd2H
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@warrenm.bsky.social
3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @vassvik@mastodon.gamedev.place
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@manon-gfx.bsky.social
Graphics dev and vegan 🌱 Rendering Engineer @ Traverse Research Cycle saver and bit juggler Artisan Cube Crafter she/her ‘lazy game dev’ or in other words: uses ray tracing.
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@itsafeature.bsky.social
Senior Core/Gameplay Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, @wigj Ambassador #VGAmbassador. Climber and Alpinist trying to get back into shape
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@mikeev.bsky.social
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
@brianpeek.com
Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below! https://ganksoft.com/ https://brianpeek.com/ https://github.com/BrianPeek/
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@miolith.bsky.social
🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer. Look at my cool site https://miolith.com/
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@cshenton.bsky.social
Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
@diharaw94.bsky.social
Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@thomas-griebel.bsky.social
Sr graphics programmer @ Meta Past: id, Raven. DOOM, CoD I share mostly game and graphics content here. Opinions my own! :D Madison, Wisconsin http://github.com/tgriebel/
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@selfresonating.bsky.social
Bearded Code Monkey. Currently helping make Decima tick at Guerrilla Games. Previously Engine Tech Wizard at Q-Games. My opinions are my own.
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@biovf.bsky.social
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
@frguthmann.bsky.social
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own. http://frguthmann.github.io
@artdev.bsky.social
Senior Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.
@bartkevelham.bsky.social
🇳🇱 Lead R&D Engineer at the Artanim Foundation, a non-profit research foundation in Geneva, Switzerland 🇨🇭. Working on cool full-body VR, graphics and markerless mocap tech. He/Him Site: https://bart.kevelham.com Work: https://artanim.ch
@impossible.bsky.social
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics He/Him
@mukork.bsky.social
Senior Systems Programmer @SplashDamage. Previously worked on: @Mount_and_Blade series