@lectem.bsky.social
French C++ developer, consultant & co-founder @ siliceum. Performance optimization, multithreading, rendering APIs and game engines. I know too much about Webkit and JS for my own good. I do reverse engineering for fun!
@sianagearz.bsky.social
Love Dreamcast and Demoscene. Embedded dev and computer engineering, former game engine dev, 3D printing. Dabble in a million different things.
@soufianekhiat.bsky.social
Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@arvid.io
Principal Engineer/Architect with 10+ years experience | Rust 🦀 | Platform Engineering, High-Performance Systems | Working with Rust at Amazon Twitter: twitter.com/arvidgerstmann LinkedIn: linkedin.com/in/arvidgerstmann Blog: arvid.io
@code-disaster.bsky.social
I poke bytes to make pixels move at Robotality. Demoscene lurker and cross-platform hacker at night. https://code-disaster.com | https://github.com/code-disaster
@sascharode.bsky.social
Engine, tools and graphics programming in C, previously @deck13_de
@lycium.bsky.social
path tracing (LuxRender, Indigo, Corona, Redshift), fractals (Chaotica), maths, music 🕺, dogs 🐶 https://lyc.deviantart.com/gallery / https://lyc.deviantart.com/gallery/scraps
@kkukshtel.bsky.social
making games + tools zinc.graphics mood.site gamedatapodcast.com also made the certified HIDDEN GEM psychedelic weirdo tactical strategy game CANTATA currently: senior core runtime eng @ unity
@xanderstudios.eu
Graphics Programmer Intern @ Ubisoft 18 years old | he/him | Montpellier, France 🇫🇷 Français/English/Norsk OK Game engines, computer graphics, real-time rendering, photography, art, urban planning, language learning… BSc Student Game Dev
@joditheentitled.bsky.social
Non-graphics engine gardener. Dad Jokes. Recovering C++ user. Watermelon is better than chocolate. He-cis. 40+ @JodiTheEntitled@mastodon.nz twitter:@JodiTheTigger
@logicalerror.bsky.social
Previously at Unity and Roblox. Created level design tools http://realtimecsg.com & Chisel: http://bit.ly/3Z1mohh Former indie dev, creator of Zombie Gunship and Gunship X GDC speaker: http://bitly.ws/au5r
@biovf.bsky.social
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@pbp.curiousensemble.com
Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems. Husband, dad of amazing girl and boy.
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@npatsiouras.bsky.social
Unity dev by day, player and tester of Adventure games at night. Opinions are my own. website: https://npatch.github.io/
@bobbyanguelov.bsky.social
Principal Programmer at Valve. Previous: WB, Ubisoft, Io-Interactive. Hobby Engine: http://esotericaengine.com YT: https://youtube.com/@BobbyAnguelov
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@pagghiu.bsky.social
Principal Research Scientist@NVIDIA (Omniverse Physics) Author of "Sane C++ Libraries" https://github.com/Pagghiu/SaneCppLibraries Videos: https://youtube.com/@Pagghiu Site: https://pagghiu.github.io Opinions are my own.
@amiotj.bsky.social
I'm a french programmer working on Rawr, a system programming language, and Bouillotte, an hand-drawn animated adventure game. amiotj.com
@vilyah.bsky.social
Metal Ecosystem Engineer at Apple, formerly at The Foundry and Framestore. Posts are my own opinions, not my employers. Also at @vilya@mastodon.gamedev.place
@kirub.me
Currently Senior Engine programmer @ Rare, videogame lover, home automation hobbyist. Developing games as Engine/Network specialist since before the iPad. Views expressed are my own. 🇫🇷 #GameDev #GameTech https://linktr.ee/benjamin.bloc
@mov-eax-rgb.bsky.social
Game designer, programmer, artist and hardware dev. Unreal Engine contributor. He/him.
@kbeyls.bsky.social
Working at Arm on compilers and related stuff. LLVM Foundation board member, security group, code of conduct committee. Compilers, security, efficiency, performance. https://github.com/llsoftsec/llsoftsecbook/. Views are my own.
@dpiponi.bsky.social
Disclaimer: My opinions are not my own. They're beamed to me by aliens.
@semarie.kapouay.eu.org
OpenBSD, programming language (c, lisp, ocaml, rust, zig, …), sysadmin, infosec and others things like that
@yminsky.bsky.social
Occasional OCaml programmer. Host of Signals and Threads http://signalsandthreads.com
@jnpn.bsky.social
Lisp / FP / Logic programming / APL Applied Math / Comp bio wannabee looking for projects in MDD/MDA, RO, DX, cs.PLT
@pixelatedboat.bsky.social
The 76th most followed account on bluesky. I will NOT be updating this ranking when it’s no longer true
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @vassvik@mastodon.gamedev.place
@shachaf.net
@vurtun.bsky.social
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
@welltypedwit.ch
When the limestone of imperative programming has worn away, the granite of functional programming will be revealed underneath -Simon Peyton Jones https://welltypedwit.ch
@jonbois.bsky.social
jon https://www.patreon.com/c/SecretBase https://www.youtube.com/SecretBaseSBN
@arianvp.me
Working on banking infra at @mercury@twitter.com prev: @feeldco@twitter.com, @wire@twitter.com Opinions are my own and do not reflect that of my (past) employer(s)
@tartanllama.xyz
"building a debugger" book out june 2025 ~ c++ developer advocate at microsoft ~ poet ~ film/noisemaker ~ mask enthusiast ~ they/them
@vaibhavsagar.com
future trophy husband disco 🪩 / haskell 𝝺 / powerlifting 🏋️ / sci-fi 🚀 / scuba diving 🤿 🇦🇺🇮🇩🇮🇳 on gadigal land vaibhavsagar.com instagram.com/vbhvsgr recurse.social/@vaibhavsagar twitter.com/vbhvsgr