Senior Programmer @Rebellion ex Crytek, Slipgate and Team17. In free time working on personal game engine
@cryengine.com.web.brid.gy
The complete solution for next generation game development by Crytek [bridged from https://cryengine.com/ on the web: https://fed.brid.gy/web/cryengine.com ]
@uhsnoww.bsky.social
Matt || Twitch Partner || Discord Partner http://discord.gg/snow || Contact: uhsnow@futurelegends.gg
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
@remedygames.com
Creating extraordinary worlds and inviting you down the rabbit hole. Making games since 1995. Alan Wake 2, Control, Alan Wake Remastered, Quantum Break, Max Payne 1 & 2. Now working on Control 2, FBC: Firebreak, and Max Payne 1 & 2 Remake.
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@kaffeewolf.bsky.social
Dev at Embark Studios, former gamedev educator and graphics researcher @kaffeewolf@mastodon.gamedev.place
@scottishgamedev.bsky.social
Rendering Engineer @EA, F1 Addict, Gaming Fiend🌈 https://linktr.ee/scottishgamedev
@zino2201.bsky.social
20 | Engine Programmer @ Asobo Studio | I like rendering 3D triangles in < 16 ms. C++ daily driver and Rust at home
@mukork.bsky.social
Senior Systems Programmer @SplashDamage. Previously worked on: @Mount_and_Blade series
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@manon-gfx.bsky.social
Graphics dev and vegan 🌱 Rendering Engineer @ Traverse Research Cycle saver and bit juggler Artisan Cube Crafter she/her ‘lazy game dev’ or in other words: uses ray tracing.
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @vassvik@mastodon.gamedev.place
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@sceneri.bsky.social
Sceneri is the next-generation creation engine, enabling real-time, collaborative creation and play across every device, shaping the future of games and experiences. Join our Discord: https://discord.gg/sceneriapp
@jakebenbow.bsky.social
Junior 3D Artist @ BithellGames, working on TRON: Catalyst Artstation: https://artstation.com/jakebenbow Gumroad: https://jakebenbow.gumroad.com/
@pestibug.bsky.social
Freelance 3D artist -generalist -props -vehicles -creatures -lowpoly -highpoly -handpainted Always interested in work opportunities. https://bart_wiltenburg.artstation.com/
@domipheus.bsky.social
Currently: ? Was: FSR Lead at AMD, Codeplay doing GPU drivers, debuggers, compilers for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
@brickyo8.bsky.social
The video games and Warhammer dude who got stolen by Vtubers and doesn't know who he is anymore. https://www.twitch.tv/bricky https://www.youtube.com/@Bricky
@genrouthier.bsky.social
Studio Art Director @EA DICE • making games since 2003 • ✨Thoughts on game dev, leadership & the pastries of Sweden✨ 🗣️ fr/en/lätt sv Opinions mine (especially the smart ones) & don't represent the views of my employer
@dennispls.bsky.social
Artist at Nightdive Studios Past games: Killzone 2 Killzone Liberation Fairytale Fights Nuclear Dawn Shotgun Farmers Lead artist on Graven Senior artist on Phantom Fury Lead artist on Tempest Rising TAGS > #Envart #Art #Handpainted #Indie #GameDev
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@biovf.bsky.social
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@jbakergraphics.bsky.social
Engine Programmer @idSoftware (personal account) BSEE CpE - C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
@arycama.bsky.social
Senior Programmer. Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats. github.com/arycama mastodon.gamedev.place/@Arycama twitter.com/BenSimsTech
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@atomicrmw.bsky.social
Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
@belgianrenderer.gijskaerts.com
Graphics nerd - Rendering Engineering Lead @ Roblox. Previously Rendering TD at Deviation Games. Graphics lead on Halo Infinite. Graphics engineer on Halo 5, Age of Empires/Mythology, and more! Also on Mastodon: @gkaerts@mastodon.gamedev.place 🇧🇪🇨🇦
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@icetigris.bsky.social
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
@tr0n.bsky.social
Game artist 🇺🇦 https://www.youtube.com/@TronWorks https://www.instagram.com/omaziura/ https://www.artstation.com/sigmatron Controlling mega and red armor since 1991. #gamedev #gameart #3d
@itsafeature.bsky.social
Senior Core/Gameplay Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, @wigj Ambassador #VGAmbassador. Climber and Alpinist trying to get back into shape
@samuel2213.bsky.social
Ex Senior 3D Artist from Slipgate Interactive/3DRealms Worked on Phantom Fury, Graven, Wrath and Ultrakill. Also the Game Director on Project: Abyss http://cara.app/samuel2213 https://twitter.com/SamuelJB_23 My opinions are my own
@acerola.gg
Graphics Programming Youtuber Formerly Intel, Sony Studio Bend https://www.youtube.com/@Acerola_t (business: partnerships@manatalentgroup.com)
@piratesoftware.live
Game Developer 💛 Director of Strategy - @offbrand.games 💜 Making #Heartbound 💛 Stream - https://piratesoftware.live 💜 Business: Pirate@sidequestmedia.com
@wedgeone.bsky.social
level designer - looking for work previous: WRATH: Aeon of Ruin at 3DRealms
@pixelsnafu.bsky.social
Graphics/Engine Programmer. Prog metal nerd. https://www.shadertoy.com/user/piyushslayer