Mikael Hermansson
🇸🇪 Developer at W4 Games, working on #GodotEngine. Previously at Frostbite, Avalanche and others.
Creator of the Godot Jolt extension.
@deadtoast.com
Solo-dev. Made ‘My Friend Pedro’. Making 'Shotgun Cop Man' for PC and Switch. Published by @devolverdigital.com www.shotguncopman.com www.myfriendpedro.com www.deadtoast.com Discord: https://discord.gg/DeadToastEntertainment
@bottosson.bsky.social
Making a cosy city building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab. bottosson.github.io
@willk3d.com
Senior Environment Artist @DoubleFine on ??? Previously Psychonauts 2. Gob father and ancient coin appreciator. WillK3D.com
@harrynesbitt.bsky.social
Lead Artist/Developer for Alto’s Adventure & Alto’s Odyssey, founder of Land & Sea, currently working on summerhill.game
@duckreaction.bsky.social
🌈Tiny indie game studio 💖Join our community of super friendly players 🧱Working on cozy clay builder 💌Newsletter: http://subscribepage.io/duckreaction_en Founded by @labelpastek.bsky.social @dr-matt.bsky.social
@dreamedaway.com
🎮 Wishlist on Steam https://bit.ly/4gEFbpn 🤖 Discord http://discord.gg/8gsQnqpVPx 🌎 Website https://dreamedaway.com Cute pixelart RPG with psychological horror elements!😱 By Nicolas Petton, published by @pineapple.works
@nimsodev.bsky.social
🎮 Solo indie dev | cozy 3D adventure platformer | Unreal Engine 5 | Optimizing for low specs 🎲 | Game artist background 🎨 | Love what you do! Wishlist Shallow Pond on Steam 💦 s.team/a/2950750/
@silemar.bsky.social
3D Environment Artist in love with stylized textures 🌱 Portfolio: https://silemar.artstation.com/ #wip #stylizedart #gameart #3dart
@voxels.ca
Voxel Art and Animation 🐟 Co-founder/Creative Director/Goblin @bunnyhug.games 🐰 Made Moonglow Bay and many other things Voxel Art Teacher 👨🏫: https://voxels.ca/ Bi 🏳️🌈 he/they EN/FR/PT-BR
@scottlava.bsky.social
I am a painter and a creator of comics and children's picture books. Hug Machine and Zombie in Love. Also, video games at Double Fine Productions. linktr.ee/scottlava
@pawsandleaves.com
Join a fox 🦊, finding his memories on his last journey and experience a touching, emotional tale. Kickstarter is relaunching soon 👉 https://social.pawsandleaves.com 🦊🫂🦋
@vuthric.bsky.social
Director @ Duck Shake Games ex Tech Art R&D @ Epic Games LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5 - Tech art and chill with us http://discord.gg/gRwaywC 🏠 London 🕸 https://Asher.GG
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@gabrielsassone.bsky.social
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
@jakubtomsu.bsky.social
20. Solo indie gamedev, Custom game engines, Odin. Working on a brutal retro FPS game with space warping http://jakubtomsu.github.io
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@pagghiu.bsky.social
Principal Research Scientist@NVIDIA (Omniverse Physics) Author of "Sane C++ Libraries" https://github.com/Pagghiu/SaneCppLibraries Videos: https://youtube.com/@Pagghiu Site: https://pagghiu.github.io Opinions are my own.
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@erincatto.bsky.social
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
@danielchooper.bsky.social
Graphics, low-level, and game programmer. Made www.principle.app. Former Apple Engineer: made the first iOS photo editing tools, invented iOS cursor gesture. https://danielchasehooper.com
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen
@wumpf.bsky.social
Developer at https://www.rerun.io/ graphics enthusiast, co-maintainer of #wgpu <3 Previously game engine dev @ Unity & Havok
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@epyoncf.bsky.social
Professional roguelike and engine programmer. Indiepocalypse survivor. Founder of ChaosForge. Author of Jupiter Hell, DoomRL, DiabloRL and AliensRL!
@glenbourgonjon.bsky.social
Belgian indie gamedev in Sweden - 🏳️🌈 Making Aqua Mundo: a waterpark tycoon 🌊 -> Wishlist: https://store.steampowered.com/app/2773790/Aqua_Mundo/
@glassrevolver.bsky.social
head of glass revolver we're making We Kill Monsters: https://store.steampowered.com/app/1792460/We_Kill_Monsters/
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@claudiotulio.bsky.social
indiedev working on Ghost Villa http://s.team/a/2902780 and Arctico http://s.team/a/325210
@tomlooman.bsky.social
tomlooman.com Unreal Engine Developer. Making Courses for Indies & AAA Studios
@croteam.com
More than a Remaster | The Talos Principle: Reawakened is coming Early 2025 to PC, PlayStation 5, and Xbox Series X/S.
@klukdigital.bsky.social
#Solodev crafting Wasteland Waste Disposal🌲 a Ghibli/Zelda-inspired base-building adventure! Restore the world by recycling the apocalyptic wasteland 🌎
@hungryproton.bsky.social
Hobbyist game developer, I make add-ons for the #GodotEngine ! https://linktr.ee/hungryproton
@jasonkeyvfx.bsky.social
Principal VFX Artist / Evangelist @ JangaFX - creators of EmberGen, LiquiGen & GeoGen https://linktr.ee/jasonkey
@shrimpsykate.bsky.social
🌸 I started my first smol game project 🔥 Creator behind the VFX comic: @vfxtoast.bsky.social 🌮 VFX artist, UE5, indiedev and random stuff :) 🎮 Prev: Darktide & secret project -> announcing soon 📍Stockholm, from Germany
@burastar.net
Game creator attemptor! 🇲🇽 Profile Picture by @kirbypopstar Wishlist Pingbert's Snow Ride ✉️ ! https://store.steampowered.com/app/3336220?utm_source=bsky&utm_campaign=bio Contact: contact@burastar.net
@crocotile3d.bsky.social
@mikavehkala.bsky.social
Game industry professional; Finnish; He/Him; Data viz enthusiast; CTO @ Remedy; Opinions my own.
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@jrouwe.bsky.social
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
@animturnbull.bsky.social
- Principal Animator in the Games Industry - Worked: NetEase Games, Riot Games, Moon Studios, Guerrilla Games, Jagex, Mediatonic - Eddie's biggest fan 🌎 Yorkshire, UK 🌐 adamturnbull.com