@investeraren.bsky.social
Investerare som älskar att inspirera +20yr | Sparekonom Montrose by Carnegie @montroseio.bsky.social 🔥 Författare, programledare, poddare #PrataPengar #Finanstwitter
@quinnypig.com
Snarkmonger. Chief Cloud Economist at The Duckbill Group. he/him. Get my snarky take on AWS news: http://lastweekinaws.com/t/ Signal: 833-AWS-BILL (833-297-2455)
@jochemla.bsky.social
CTO @ Iconem Playing with city-scale 3d scans & maps, gis, real-time rendering, OSS/open-data ❤️ activating @jochemla@mastodon.social | @jochemla.bsky.social
@yoav.codes
Technical founder. Building new stuff at my startup lab https://blackboard.sh | 20+ years in early startups going zero to one | prev: 7 years at webflow #startups #ziglang #typescript #bun #electrobun #webflow
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
@osor.io
Senior VFX/Graphics Programmer working @ Rockstar Games All posts/opinions/views my own :)
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@donw.bsky.social
Head of Rendering @ Pacific Light & Hologram Past: ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
@selfshadow.com
@nathanhoobler.bsky.social
Pixel Pusher and Digital Illusionist @ Nvidia All opinions my own
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@sifee.bsky.social
3D graphics including texture comp & RT. Messing with pixels since early 80s. 32yrs @ PowerVR/Imagination. Deluded opinions probably my own. Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@migueldeicaza.bsky.social
🍉Fun Stack Vibing at @xogot.bsky.social Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
@ddiakopoulos.bsky.social
I make stuff sometimes?! when i’m not doing life things, i shepard a research engineering team at apple
@asawicki.bsky.social
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@kapvipoor.bsky.social
A Father and a Rendering enthusiast currently Rendering | Optimizing at Autodesk. Ex DevTech at AMD, Rendering at CAE. All opinions are personal.
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@philpax.me
creative engineer · Rust, gamedev/modding, reverse engineering, writing, AI, XR, etc a better world is possible · 🇦🇺🇸🇪🏳️🌈
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@wedusk.bsky.social
Graphics research @Qualcomm. Ray tracing fanatic, neural rendering afficionado, math nerd, Crysis cultist. Personal opinions only. RT != endorsements. (He/Him) Twitter account: @wedusk101
@handle.invalid
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@domlaz.bsky.social
Senior Graphics Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft. Proud father of two. Anime and Metal head
@grujicbr.bsky.social
co-founder & cto alphachannel graphics & engine & tools @playtankhead.bsky.social Former Lead Graphics Programmer
@keven-v.bsky.social
Senior Software Engineer @ NVIDIA. Computer graphics, physics, bits and bytes. kevenv.com https://twitter.com/keven_v keven-v@bsky.social kevenv@mastodon.gamedev.place
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@i3dsymposium.org
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (mastodon: @i3d@mastodon.acm.org) https://i3dsymposium.org
@mrdoob.com
Award losing non creative junior developer. May or may not have something to do with @threejs.org.
@badamczewski01.bsky.social
⚫ Concurrency, Performance, Machine Learning, #dataorienteddesign ⚫ R&I Director - I lead CS & DS teams ⚫ Making a Compiler ⚫ Links - bio.link/bartosza
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@gboisse.bsky.social
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they. 🔗 gboisse.github.io
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !