LiquidRekto
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Hololive Production Talents
This the list for all talents under Hololive Production (by Cover Corp.). All talents have their handle ended in holostars.tv or hololive.tv
@reco09.bsky.social
◇Illustrator Re: 読みはれこ(Reco)と申します。 ◆キャラデザVtuber MVイラスト、グッズイラスト、ゲーム系等 ◆お仕事の御依頼はこちらから▶https://xfolio.jp/portfolio/Re_09
@kianamosser.bsky.social
Game Dev, Animator, & Illustrator ✨ kianamosser.com 🛒 Prints: https://inprnt.com/gallery/kianamosser/ 🖼️ Wallpapers: https://ko-fi.com/kianamosser ✉️ Business Inquiries: kianamosser@gmail.com
@salmon88.bsky.social
Illustrator / Art Director / The World Engine Founder Business E-mail - kmit42778@gmail.com Gumroad - http://gumroad.com/salmon88 Human-Craft Non-AI
@bymossypine.bsky.social
Manouk | she/her | 🇳🇱 | Cozy and whimsical art 🍄 Shop: bymossypine.com 🍂 Twitch: twitch.tv/mossypine
@namie.bsky.social
it's so much effort to post, please give me a lot of praise and compliments https://twitter.com/nambarimasu 🪼 https://potofu.me/namie
@thedreamcastjunkyard.co.uk
The World’s #1 Dreamcast Fan Site and Podcast. You Can Find Us on Discord, Facebook, Twitter, YouTube and All Good Podcatchers. Est. 2005. TheDreamcastJunkyard.co.uk
@matteusbeus.bsky.social
Retro Gamer, SEGA Genesis / Mega Drive Solo Game Dev, SGDK fan, Director of @pixelpushergames.co.uk, Coder of Chords (the Konami Snatcher wannabe) and Crypt of Dracula (the First Person Castlevania), YouTubes sometimes. https://linktr.ee/matteusbeus
@suddendesu.bsky.social
レトロゲームを逆アセンブルして調査。メガCD開発キットMEGADEVを作成した。 Retro game disassemblies/research and Megadev, a Mega CD SDK. Occasional posts about life in Japan.
@retrorich.bsky.social
Game Producer / Unity Dev • Indie Dev • Programmer of serious games by day, retro games by night • Unity • Amiga1200 • #gamedev #indiedev
@aergan.com
Enjoys gaming, computer hardware, computing and partial to cups of tea. I like to un-break things. Repair threads archived on http://www.aergan.com
@sizious.bsky.social
IT Project Manager, CRM & Business Intelligence Consultant. Always learning technical expert. Father. #Dreamcast #DreamSDK
@sega-16.bsky.social
http://Sega-16.com is the premier resource for articles on Sega's hardware legacy! "Sega Goes Handheld: A History of the Game Gear & Its Games" available soon at Amazon!
@dark1x.bsky.social
Video Editor + Senior Staff Writer for Digital Foundry and creator of DF Retro! Open to contract work! 日本語でもOK
@quangdx.com
Founder @Asobitech.com ☯️ Lead Technical Game Designer @BitmapBureau.com🕵️♂️ BAFTA member😉 Event organiser at @BrilliantIndieTreasures.com💎 Column writer @DebugMag.com📝 ENSEMBLE 2019✊ He/Him🙋♂️
@badtasty.bsky.social
Indie Dev based in Manchester UK. Creating a new 2D 16-bit horror point+click game for the Sega Megadrive, PC and modern consoles - called "The Bagman" https://linktr.ee/badtasty I love horror and creepy/weird stuff. #horror #indiedev #gamedevelopment
@brokestudio.bsky.social
🕹 We make and publish new games for old consoles! ➡ Join us on Discord: http://discord.gg/FffVMAuhTX #nesdev #nes #famicom #gbdev #gameboy #segadev #megadrive #genesis #retrogaming
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@warrenm.bsky.social
3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @vassvik@mastodon.gamedev.place
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@manon-gfx.bsky.social
Graphics dev and vegan 🌱 Rendering Engineer @ Traverse Research Cycle saver and bit juggler Artisan Cube Crafter she/her ‘lazy game dev’ or in other words: uses ray tracing.
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@itsafeature.bsky.social
Senior Core/Gameplay Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, @wigj Ambassador #VGAmbassador. Climber and Alpinist trying to get back into shape
@belgianrenderer.gijskaerts.com
Graphics nerd - Rendering Engineering Lead @ Roblox. Previously Rendering TD at Deviation Games. Graphics lead on Halo Infinite. Graphics engineer on Halo 5, Age of Empires/Mythology, and more! Also on Mastodon: @gkaerts@mastodon.gamedev.place 🇧🇪🇨🇦
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@mikeev.bsky.social
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@brianpeek.com
Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below! https://ganksoft.com/ https://brianpeek.com/ https://github.com/BrianPeek/
@lexdev.net
Senior Render Programmer @IOInteractive 🎮 Glacier ❄ | Project 007 | Project Fantasy prev @Ubisoft
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@miolith.bsky.social
🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer. Look at my cool site https://miolith.com/
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@cshenton.bsky.social
Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s