@humus512.bsky.social
Co-founder at Elemental Games. Previously: Epic Games, Avalanche Studios, AMD.
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@halisavakis.com
He/Him - Tech Artist @Okomotive (tweets are mine tho) Prev. Tech art @ Jumpship 🚫 Anti-AI/NFT 🚫 Gamedev, Shader and VFX Journeyman; making things pretty with code ✨ 🎨: cara.app/harryalisavakis 🔗: halisavakis.carrd.co 🌐 : halisavakis.com
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@mrdoob.com
Award losing non creative junior developer. May or may not have something to do with @threejs.org.
@warrenm.bsky.social
3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
@paulofalcao.bsky.social
Graphics programing for fun? Yep! x.com/paulofalcao mas.to/@paulofalcao
@nicolaslegland.bsky.social
Research engineer at Nintendo European Research and Development https://mastodon.social/@nicolaslegland
@astrofra.bsky.social
Happy husband, France / Arts & CS / Latent Space Cadet / #HARFANG3D https://github.com/astrofra
@gboisse.bsky.social
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they. 🔗 gboisse.github.io
@icare3d.bsky.social
Research scientist in Computer Graphics at NVIDIA Research. This is a personal feed, opinions are my own. @icare3d@mastodon.gamedev.place
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@sumsar.bsky.social
Graphics programmer at Unity. I like math, parallel computation, realtime path tracing, ReSTIR.
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@pixelsnafu.bsky.social
Graphics/Engine Programmer. Prog metal nerd. https://www.shadertoy.com/user/piyushslayer
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@gabrielsassone.bsky.social
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@emillindfors.com
Freelance Artist & Developer. Web: https://emillindfors.com. XR/Spatial. VFX. Filmmaking. Tech art. Frontend. Helsinki, Finland. XR/Spatial Feed: https://bsky.app/profile/did:plc:ohtrsecvef6u332yw5n6rdpe/feed/aaaj4y4pofvyw
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@biovf.bsky.social
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
@lexdev.net
Senior Render Programmer @IOInteractive 🎮 Glacier ❄ | Project 007 | Project Fantasy prev @Ubisoft
@mikeev.bsky.social
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
@belgianrenderer.gijskaerts.com
Graphics nerd - Rendering Engineering Lead @ Roblox. Previously Rendering TD at Deviation Games. Graphics lead on Halo Infinite. Graphics engineer on Halo 5, Age of Empires/Mythology, and more! Also on Mastodon: @gkaerts@mastodon.gamedev.place 🇧🇪🇨🇦
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@mytino.bsky.social
Game dev, art and music. Making Fractala, a 2D physics sandbox survival game together with @bitsauce.bsky.social Join our game's Discord: https://discord.gg/XWXAHTEsfX
@leondenise.bsky.social
designer and engineer. weird and experimental. https://neondelice.xyz/ https://neonminuit.xyz/ https://cookie.paris/all/
@psenough.bsky.social
father / atheist / content creator / demoscener / netlabel owner / event organizer / artist / gamer | #demoscene #netaudio
@sergezaka.bsky.social
CEO of AgroClimat2050 | PhD in agrometeorology | Vice-President & Stormchaser Infoclimat | Conference / Speaker #agriculture #globalwarming
@rezmelon.bsky.social
coder at Melon https://www.pouet.net/user.php?who=10&show=credits http://soundcloud.com/chiptune https://giphy.com/chiptune
@rdurand.bsky.social
Founder at Ripostes.games Principal Environment Artist at GravityWell.games Previously : Wayfinder, Crash Bandicoot 4, Spyro Reignited Trilogy, Besiege... https://www.romaindurand.com/
@romainguy.dev
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
@diharaw94.bsky.social
Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.