@rebeccarhelm.bsky.social
Just a bunch of crabs in a trench coat, but also a professional marine biologist. My social media is separate from, and does not represent, my employer. Please bring croissants ๐ฅ https://linktr.ee/rebeccarhelm
@macmccolor.bsky.social
She/Her - TAMU '23 - Technical Artist @ AAA Studio - #Houdini Wizard and Attribute Wrangler Technically an Artist by day, Technically a Writer by night
@cgwiki.bsky.social
Mainly houdini stuff on cgwiki.xyz, occasionally nomad stuff, music stuff, nunchuck skills, bow hunting skills, computer hacking skills
@ambrosiussen.bsky.social
Technical Artist @ Bismuth Consultancy #Houdini #UnrealEngine #Realtime; prev: SideFXLabs Lead at @sidefx ๐ปVES Member
@eetumartola.bsky.social
All around 3d geek, procedural wizard, Houdini aficionado. Co-founder & lead tech artist at Mainframe (PaxDei)
@lcrs.bsky.social
out here with a shovel and a GL_INNOCENT_CONTEXT_RESET_ARB (working on optics stuff lowkey still https://twitter.com/dearlensform)
@roberthodgin.bsky.social
Artist and head of R&D at Rare Volume https://linktr.ee/roberthodgin ๐ณ๏ธโ๐
@kunz.bsky.social
@mattebb.com
Visual effects, creative coding, generative art / Effects at industrial light and magic / http://mattebb.com
@entagma.bsky.social
Advanced CG Resources https://entagma.com Also on: Instagram: @therealEntagma X: @entagma Tiktok: @entagma7
@sidefx.bsky.social
@motionoperators.com
Motion Operators, a motion graphics toolkit for Houdini created by Henry Foster (Toadstorm). https://www.motionoperators.com https://linktr.ee/motionoperators
@legomyrstan.bsky.social
Houdini Pipeline TD so Houdini, Python and sometimes realtime, occasionally history(especially late medieval!)
@jakobringler.com
Houdini TD / Digital Artist vfx, film & design things, recently ML fxnotes.xyz
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@freya.bsky.social
๐ฎ indie tech artist ๐๏ธ I made Shader Forge & Shapes ๐ working on https://half-edge.xyz ๐ฅ shader sorceress ๐ math dork ๐ฅ rare YouTuber/streamer ๐ก ex-founder of @NeatCorp my kids: ๐ฅช @toast.acegikmo.com ๐ฅ @salad.acegikmo.com ๐โโฌ @thor.acegikmo.com
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ยฝ of Pounce Light, ยฝ making sense ยฝ the time; he/him; ๐ฆ
@nicebyte.bsky.social
the only good anime pfp acct ยท http://gpfault.net ยท http://github.com/nicebyte ยท http://nice.graphics
@warrenm.bsky.social
3D graphics engineer specializing in mobile and AR. Author of โMetal by Exampleโ
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @[email protected]
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@jbikker.bsky.social
Interests: Graphics ๐ผ๏ธ, Game development ๐น๏ธ, Retrodev (MSX / MSX2) ๐พ. Ray Tracing ๐! Also interested in, but not posting on: Teaching ๐, piano ๐, marriage ๐ง๐ปโ๐คโ๐ง๐ป, Christianity โ.
@manon-gfx.bsky.social
Graphics dev and vegan ๐ฑ Rendering Engineer @ Traverse Research Cycle saver and bit juggler Artisan Cube Crafter she/her โlazy game devโ or in other words: uses ray tracing.
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@itsafeature.bsky.social
Senior Core/Gameplay Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, @wigj Ambassador #VGAmbassador. Climber and Alpinist trying to get back into shape
@belgianrenderer.gijskaerts.com
Graphics nerd - Rendering Engineering Lead @ Roblox. Previously Rendering TD at Deviation Games. Graphics lead on Halo Infinite. Graphics engineer on Halo 5, Age of Empires/Mythology, and more! Also on Mastodon: @[email protected] ๐ง๐ช๐จ๐ฆ
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragonโs trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@mikeev.bsky.social
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
@reedbeta.bsky.social
๐ Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@anopara.bsky.social
Procedural art nerd, ยฝ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game ๐ฐ๐ฟ s.team/a/2198150 ๐ณโ๐๐ ๐๐
@brianpeek.com
Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below! https://ganksoft.com/ https://brianpeek.com/ https://github.com/BrianPeek/
@lexdev.net
Senior Render Programmer @IOInteractive ๐ฎ Glacier โ | Project 007 | Project Fantasy prev @Ubisoft
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@miolith.bsky.social
๐จ๐ต French programming dork stumbling into computer graphics, currently VR/AR engineer. Look at my cool site https://miolith.com/
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com